Tänzer, a "ninja" game (Dev Diary thread)

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mix256
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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by mix256 » Wed Feb 27, 2019 11:13 am

Already? KS promised February and now it's February. :)
The manufacturer will take control (incl communication) of the game from now on and open an order page etc.

Chilly Willy
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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by Chilly Willy » Wed Feb 27, 2019 2:25 pm

Got an email the other day warning folks of imminent shipping and to be certain their address was up to date. Looking forward to getting a cart. :D Even more than Polo Solo - I like this type of game more than RPGs.

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by Chilly Willy » Sat Mar 23, 2019 2:12 pm

Got my Tanzer cart today! Spent some time this morning playing it on my Nomad. Very cool game. 8)

Comes with an old-school case and instruction manual. It's just like a normal commercial Genesis cart. Great job.

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by mix256 » Sat Mar 23, 2019 7:37 pm

I knew they have been starting to send them out but not that someone had already received one! :shock:
Thanks Chilly! Hope you will enjoy it! :D

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by Chilly Willy » Sun Mar 24, 2019 12:08 am

Having fun so far. :) I switched from my Nomad to the RetroGen (AtGames FireCore clone handheld) to check how it ran on that and made it past the first level. So far, so good. Really nice quality on the game and the cart/case/manual. It was well worth the money.

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by mix256 » Sun Mar 24, 2019 5:53 am

Great to hear! :)
I want to get a nomad as well, but they're sooo expensive.
Thanks Chilly!

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by Chilly Willy » Sun Mar 24, 2019 12:45 pm

I picked mine up not quite a decade ago, so they weren't as expensive then. The price of Genesis related hardware has been increasing steadily over the last decade after a period of rather low prices. I picked up my second 32X about 15 years ago for barely over shipping. Now they're fairly pricey in comparison. Soon they'll be up to almost launch prices. :lol:

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by notaz » Sun Mar 31, 2019 8:40 pm

Also received mine, really nice. However I guess that is not supposed to be happening:
https://youtu.be/OZMgaJdNICs
seems to be reproducing 100% here. I'm running it on my MD1+MegaCD2+32X setup, MD1 is PAL VA6 modded with region/60Hz switches set to 60Hz mode. Also the demo loop seems to crash in ~5-10min:
Image
The good thing is it hasn't happened in the actual gameplay so far, although so far I suck too much to get further than the 2nd level.

Edit: also the text in page 7 of the manual seems to end prematurely.

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by mix256 » Mon Apr 01, 2019 5:44 am

Thanks for letting me know! Appreciate it!

Is there any chance that you could try without the addons? Would be nice to know if that could be the issue or if it's a faulty cart. I haven't tested with any addons tbh.

Regarding the manual "typo" I have no idea what happened. The revision before the last looked ok. :(

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by Chilly Willy » Mon Apr 01, 2019 3:27 pm

Funny, page 7 IS cut off. Didn't notice, but then I rarely ever look at game manuals, and when I do, it's only the controller mapping page. :lol:

I've run the demo for over half an hour on both my Nomad and my Gen2/CD2/32X without a crash. I'd say it's either the cart or his 32X. One of my 32Xs will get funky every few years and need cleaning. When it gets funky, some things still work fine while others crash randomly. Couldn't hurt to try it without the 32X.

And that title screen is really trippy, man! :shock: :lol:

mix256
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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by mix256 » Mon Apr 01, 2019 4:48 pm

Super thanks Chilly! Great to know!
I actually redid the title screen but people here thought the trippy one was better so I reverted. :)

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by Stef » Mon Apr 01, 2019 7:41 pm

Just received my copy, it's awesome !! I really like the fast paced action style of the game, everything seems to fuel on acids :D
So far i didn't encountered any bugs. I really like how you put some neat effects for each logo and the intro screen :)
This is really well done and impressive thinking you almost made it alone and in such sort time.

mix256
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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by mix256 » Mon Apr 01, 2019 8:47 pm

Huge thanks Stef!
It shouldn't have any "normal play" crash bugs anymore, the amount of testing for that kind of thing was enormous as you probably noticed. :)
And thanks to Chilly I can now kind of sleep ok knowing it most likely works ok on the 32x and with cds as well. :)

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by notaz » Mon Apr 01, 2019 10:43 pm

mix256 wrote:
Mon Apr 01, 2019 5:44 am
Is there any chance that you could try without the addons?
Disconnected the addons, now instead of the glitches from the video it consistently hangs at the same place instead.
mix256 wrote:
Mon Apr 01, 2019 5:44 am
Would be nice to know if that could be the issue or if it's a faulty cart.
Dump's md5sum 3a6effb7eb7e17a84957b7c2ba6c61ca, runs fine on emulators.
Same glitches/hangs when running from MegaED flashcard, both 50/60Hz modes. No idea why this MD doesn't like it :( Tried some games and Overdrive2, all still run fine on this machine...

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Re: Tänzer, a "ninja" game (Dev Diary thread)

Post by mix256 » Tue Apr 02, 2019 6:31 am

Thanks for all the info notaz!
Sounds like a cart/ROM issue, will send you a new as soon as I can. All the crash bugs in the game were "never" reproducible in any emulator during the development. Which made hunting them down a real pain.
I'll get you the binary ROM somehow today, would be awesome if you could try it out on the flash cart just to make sure there're no other issues, I guess.

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