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Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Sat Aug 19, 2017 10:39 pm
by astrofra
Hi,
we just released a Sega Megadrive contribution to the demoscene, mostly entirely built on the latest SGDK :
http://www.pouet.net/prod.php?which=71543
https://www.youtube.com/watch?v=d8ywzqvE5y0
Thanks Kaneda & Stef, and the SpritesMind community for all you direct & indirect help on this prod
![Smile :)](./images/smilies/icon_smile.gif)
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Sat Aug 19, 2017 10:55 pm
by SegaTim
Very nice!
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Sun Aug 20, 2017 11:02 pm
by haroldoop
Pretty awesome!
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Mon Aug 21, 2017 4:11 am
by dink
Awesome, especially love the music! Nice job, Resistance!
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Mon Aug 21, 2017 5:41 am
by Manveru
Good demo! the skulls animation is superb!
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Mon Aug 21, 2017 5:10 pm
by Chilly Willy
That really takes me back to when the Amiga was at its peak. You can always tell a Resistance game.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Or in this case, demo.
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Thu Sep 14, 2017 5:36 pm
by astrofra
Hi,
we just released the source code of our demo on Github :
https://github.com/ResistanceVault/demo-Masiaka
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Wed Sep 20, 2017 10:48 am
by Staffan
Awesome demo
![Smile :)](./images/smilies/icon_smile.gif)
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Fri Sep 22, 2017 2:15 pm
by Kettenhund
Just tested the demo on my Megadrive I (PAL, 60hz) and got this error
![Image](https://i.imgur.com/VAYKXZl.jpg)
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Sat Sep 23, 2017 1:04 am
by dink
Kettenhund, Curious.. where exactly does that happen?
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Sat Sep 23, 2017 11:08 am
by Kettenhund
i dont know exactly when it happend as i tuned out for a moment. It must have been around the skull part. Unfortunately i couldn't repeat the error. Ran the demo afterwards again in 50hz and 60hz but this times it ran without any flaws.
![Confused :?](./images/smilies/icon_confused.gif)
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Mon May 28, 2018 9:32 am
by bioloid
Great demo, thanks for releasing the source code I wondered how the rotozoom was done.
fb.h / fb.c, is this a faster blitting than the bitmap one in SGDK ? In zombie demo I was getting 10fps with the SGDK one, I wonder the differences.
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Mon May 28, 2018 1:12 pm
by Stef
SGDK bitmap mode blits at 20 / 25 FPS (depending you're in NTSC / PAL). I think the demo used DMA here, so you don't have a linear buffer..
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Mon May 28, 2018 1:27 pm
by bioloid
yes sorry, 20/25, I mean when added fullscreen effect
![Smile :)](./images/smilies/icon_smile.gif)
I wonder if this blitter may win fps...
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Posted: Tue May 29, 2018 7:31 am
by Stef
Sgdk bitmap is not full screen indeed
![Wink ;-)](./images/smilies/icon_wink.gif)
Of course using DMA make transfert faster, without any doubt but you need to adjust your code for the non linear buffer then..