Garoudan - Currently WIP
Posted: Sat Sep 26, 2015 10:54 pm
Hi all (and sorry for my english),
In August started to work on a port of LocoMalito's game, Garoudan. Remember Choplitfer ? Basically, is the same but this time you don't rescue humans. You kill them
After a month of work, the opening & endings are completed. Stage 1 is also finished, but needs some work to approach more to the original version (PC).
Here is a video with the current status of the game, running on a KegaFusion (my dev environment is a Linux + gendev + Gimp + KegaFusion emulator):
https://www.youtube.com/watch?v=WUlG95iB6UQ
Is my first project on Megadrive/Genesis so I'm a newbie with this console. I'm learning what can and can't do (my big concern is about the collision, after level 1 the number of collisions to check increases a lot, where's the limit of m68k?).
The game is writing in my spare time (1 hour at a day), so the progress is little slow. Any news in this project will be posted here.
Thanks all for your time. All advices will be welcomed
In August started to work on a port of LocoMalito's game, Garoudan. Remember Choplitfer ? Basically, is the same but this time you don't rescue humans. You kill them
After a month of work, the opening & endings are completed. Stage 1 is also finished, but needs some work to approach more to the original version (PC).
Here is a video with the current status of the game, running on a KegaFusion (my dev environment is a Linux + gendev + Gimp + KegaFusion emulator):
https://www.youtube.com/watch?v=WUlG95iB6UQ
Is my first project on Megadrive/Genesis so I'm a newbie with this console. I'm learning what can and can't do (my big concern is about the collision, after level 1 the number of collisions to check increases a lot, where's the limit of m68k?).
The game is writing in my spare time (1 hour at a day), so the progress is little slow. Any news in this project will be posted here.
Thanks all for your time. All advices will be welcomed