Garoudan - Currently WIP

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Garoudan - Currently WIP

Post by nevat » Sat Sep 26, 2015 10:54 pm

Hi all (and sorry for my english),

In August started to work on a port of LocoMalito's game, Garoudan. Remember Choplitfer ? Basically, is the same but this time you don't rescue humans. You kill them :D

After a month of work, the opening & endings are completed. Stage 1 is also finished, but needs some work to approach more to the original version (PC).

Here is a video with the current status of the game, running on a KegaFusion (my dev environment is a Linux + gendev + Gimp + KegaFusion emulator):

Is my first project on Megadrive/Genesis so I'm a newbie with this console. I'm learning what can and can't do (my big concern is about the collision, after level 1 the number of collisions to check increases a lot, where's the limit of m68k?).

The game is writing in my spare time (1 hour at a day), so the progress is little slow. Any news in this project will be posted here.

Thanks all for your time. All advices will be welcomed :D

Very interested
Posts: 101
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Re: Garoudan - Currently WIP

Post by nolddor » Sun Sep 27, 2015 1:21 am

Welcome & Good Luck with your project.

For collision, most of people use pre made arrays to check how the sprites collide with the walls, floors, platforms, etc... For checking collision between sprites try to make groups for example bullets, enemys, items, etc... and try to avoid innecesary calc for example: if you were a soldier, you own bullets never collide with you but you have to check for collisipn with the other enemies and the walls for example.

Very interested
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Re: Garoudan - Currently WIP

Post by MrTamk1s » Thu Oct 08, 2015 6:31 pm

This is looking very cool so far! Good luck, and looking forward to more.
SGDK homebrew dev and Unity3D Indie dev.
Sega does what Nintendont!

Very interested
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Joined: Tue Oct 09, 2012 8:15 am

Re: Garoudan - Currently WIP

Post by doragasu » Fri Oct 09, 2015 7:00 am

Great work nevat! Good to see this version is progressing nicely!

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