Jukebox
Posted: Mon Jun 08, 2015 12:01 pm
Hi.
I'm making a jukebox for MD/GEN. I first made it for SNES and now i'm porting it to SGDK.
There is no vgm archive for homebrew, covers... for the ym2612 chip, so i'd like some help to find vgm's, xgm's... whatever you like to be included in the jukebox. (I already found some at vgmrips).
OST's from games will also be included.
This is the snes version:
This is the MD/GEN version:
As you see i have trouble setting the sprites to represent the music tittle, first i stored sprite numbers for every character:
This stores 40 sprites, everythig OK
This stores 60 strings of 18 characters each, everything OK
Now inside a for, I set the sprites.
This is not working: "Char[ Text[MUS][Lx] ]", it looks like "Text[int][int]" does not return anything.
i'll upload a demo this week.
Thanks.
I'm making a jukebox for MD/GEN. I first made it for SNES and now i'm porting it to SGDK.
There is no vgm archive for homebrew, covers... for the ym2612 chip, so i'd like some help to find vgm's, xgm's... whatever you like to be included in the jukebox. (I already found some at vgmrips).
OST's from games will also be included.
This is the snes version:
This is the MD/GEN version:
As you see i have trouble setting the sprites to represent the music tittle, first i stored sprite numbers for every character:
Code: Select all
char *Char[40] = {&sprite0,&sprite1...........};
Code: Select all
Text[60][18] = {1,21,3,2,7,27,3,12,5........};
Now inside a for, I set the sprites.
Code: Select all
for(Lx = 0; Lx < 18; Lx++){
SPR_initSprite(&sprites[Lx],Char[Text[MUS][Lx]], 80+pos, 150, TILE_ATTR(PAL2,1,0,0));
pos+=8;
}
i'll upload a demo this week.
Thanks.