Mode 7 demo for Genesis/MD

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elfor
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Joined: Sat Sep 08, 2018 1:30 am

Re: Mode 7 demo for Genesis/MD

Post by elfor » Mon Oct 04, 2021 8:02 pm

gasega68k wrote:
Sun Sep 19, 2021 4:46 am
The "Port Town" music wasn't done by me it was a Raijin amazing work!
He made it on 2015 when I did the first G-zero demo, you can find it here:
https://www.sega-16.com/forum/showthrea ... post703907
Thanks! I'll also re-post it here, just in case:
Attachments
F-Zero - Port Town Raijin.rar
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Techno Thing
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Re: Mode 7 demo for Genesis/MD

Post by Techno Thing » Fri Mar 24, 2023 10:40 am

if you havent already, ever thought about looking at the Wacky Racers prototype coding?

the navigation in Wacky Racers has the same gameplay issue as the G-Zero and Sonic Team Racing demos though, navigation is difficult because theres too much unnecessary horizon background and not enough road distance. the angle of the road needs adjusted for more road draw-distance that moves up the horizon to replace the space on top of the screen.

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Stef
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Location: France - Sevres
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Re: Mode 7 demo for Genesis/MD

Post by Stef » Fri Mar 24, 2023 2:33 pm

Did you realized that the computation time is directly dependent from the "road" vertical size ?
More road means more computation time means fewer "frame per second" which would affect really badly the gameplay.

Blake00
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Location: Australia
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Re: Mode 7 demo for Genesis/MD

Post by Blake00 » Mon Feb 19, 2024 7:50 am

Any news on these amazing projects? Noticed it's been a while!
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Blakes Sanctum: Retro site for retro games! Civ, MoM, C&C, Dune, FinalF, HoMM, B5, Star Trek, Doom, TES & more!

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