[MD] Chase (Homebrew)

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ICEknight
Very interested
Posts: 51
Joined: Mon Apr 23, 2012 10:41 am

Post by ICEknight » Thu Aug 07, 2014 6:44 pm

Is this related to the Mojon Twins in some way? I couldn't help but notice some of the enemy characters from Uwol in there...

nolddor
Very interested
Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Post by nolddor » Thu Aug 07, 2014 8:01 pm

Not really, I'm Spanish and The Mojon Twins are my mates, so..., I asked for their permission about using their characters in my game.

Also, Davidian (the musician) has collaborated with them several times. (Ninjarjar, Dogmole Tuppowski, Goku Mal...)

Regards.

bastien
Very interested
Posts: 208
Joined: Mon Jun 25, 2007 7:19 pm
Location: Besançon,France
Contact:

Post by bastien » Fri Aug 08, 2014 9:41 am

Very Funny games and thanks for sharing your source code !
Well done :D

nolddor
Very interested
Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Re: [MD] Chase (Homebrew)

Post by nolddor » Sat Oct 24, 2015 4:27 pm

You're welcome.

I think sharing source code it's a good way to encourage other people to make their own games.

UPDATE!!
Chase could be played online!
the URL is in the first post.

orlanrod
Very interested
Posts: 99
Joined: Fri Sep 25, 2015 7:46 pm

Re: [MD] Chase (Homebrew)

Post by orlanrod » Tue Oct 27, 2015 2:45 am

Nice game!

Though i cannot get past the 3rd stage. My reaction time seems to have gone down the drain, i guess. 8P

nolddor
Very interested
Posts: 102
Joined: Sun Jun 02, 2013 1:35 pm
Location: Spain

Re: [MD] Chase (Homebrew)

Post by nolddor » Sun Jan 17, 2016 8:04 pm

Released v2.00 you can download from:
chase.nolddor.ovh

CHANGELOG:

* 17-01-2016 » v2.00
*
* - Rewrite game code from scratch, now is fully compatible with SGDK (v1.11)
* - Changed lives from 3 to 5
* - Changed enemies speed, now are slower than before
* - Changed Vampy AI to be less agressive
* - Changed PAUSE text, now it's bigger
* - Changed stage 09 and stage 10 colors

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