Announce (tech) demos or games releases
Moderator: Mask of Destiny
2 posts • Page 1 of 1
I've put in a bit more work on the NSF player I started writing late last year, so it's now at a point where it's working quite well. All of the emulation takes place on the slave SH2, and is done almost entirely in C (there are a few small portions of inline assembly). Audio is generated at 24 kHz mono, and then DMA:d to the 32X's PWM audio circuit. The UI is heavily "inspired" by Shatterhand on the NES.
You can get the ROM here (I've only tested it on PAL hardware).
And you can watch a video capture here.