MD Coding compo (Ideas / Feasability)
Moderator: Mask of Destiny
MD Coding compo (Ideas / Feasability)
Hi There!
Do you think there is room for a MD coding compo?
The last "big" one, I think, was @ the old "devega" website, unless I missed some since. Not sure anyone will participate to the Cergy compo either. But if it was a MD-only compo?
Would enough people get in?
If so, what kind of deadlines given? 6months? A year?
What could be the prizes, enough motivating?
What kind of compo, a theme?
Feel free to write down your ideas. It would be great to have a big compo with entries showing all the latest technical finds!
Take care,
Fonzie
Do you think there is room for a MD coding compo?
The last "big" one, I think, was @ the old "devega" website, unless I missed some since. Not sure anyone will participate to the Cergy compo either. But if it was a MD-only compo?
Would enough people get in?
If so, what kind of deadlines given? 6months? A year?
What could be the prizes, enough motivating?
What kind of compo, a theme?
Feel free to write down your ideas. It would be great to have a big compo with entries showing all the latest technical finds!
Take care,
Fonzie
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- Very interested
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I've noticed a few more people getting into SGDK lately, so maybe they'd be interested. It could be motivational.
A year would be too much, I think. Three months could be okay, but I guess it depends what kind of requirements the compo has. A full game could take too long, but personally I'd rather see games than demos.
As for prizes, I donno. Personally, I'd go for modded hardware. I really want an s-video 32x If component ones don't exist
How were the previous compos handled for deadlines, prizes, rules?
A year would be too much, I think. Three months could be okay, but I guess it depends what kind of requirements the compo has. A full game could take too long, but personally I'd rather see games than demos.
As for prizes, I donno. Personally, I'd go for modded hardware. I really want an s-video 32x If component ones don't exist
How were the previous compos handled for deadlines, prizes, rules?
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- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
Admittedly, Sega Genesis development is a little obscure. It could help if people outside SpritesMind could participate. Maybe folks on Sega16/Assembler/NesDev might be interested, too.Fonzie wrote:Heh! Not much entousiasm I can see! Are you sure can get 100 entries?!
The compo could also pimp the SGDK. People would be more likely to participate if they knew there are good development tools available.
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- Very interested
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It depends entirely on what you're comparing it to. Arguably, the MegaDrive scene has more going for it than SNES and NES combined. Sure, in sheer numbers, NES probably wins, but as far as quality is concerned, MegaDrive rocks the scene. Hard. I might be a bit biased, since it's my favorite 16-bit platform, but there's no denying that MegaDrive scene has some serious talent.djcouchycouch wrote:Admittedly, Sega Genesis development is a little obscure.
Organizing a retro coding compo is tough in general. I remember Neo Flash organized it annually, and accepted entries for all retro platforms supported by their products. Even with such broad possibilities, it didn't attract enough attention to keep going.
But! I'd still like to see some sort of MegaDrive compo take place, just to keep people motivated. This might be an opportunity for some to return to some unfinished projects. Any tech demo or proof of concept would do, so why not show and share your work? And if you're aiming for the stars, there's that Titus the Fox game waiting to be ported. Haha.
Re: MD Coding compo (Ideas / Feasability)
You guys mean like this one here?
Re: MD Coding compo (Ideas / Feasability)
I doubt you'll see Genny demos on sonic retro if you read this one
http://forums.sonicretro.org/index.php?showtopic=34716
http://forums.sonicretro.org/index.php?showtopic=34716