DDR like demo
Moderator: Mask of Destiny
"farged" i don't know this word
Thanks if you can take some pictures.
I've a CDX. i would test on it... but without flashcart... i'll have to burn an eprom ^^
For the other stages, no problem in the menu, it's perfectly working.
Different stages are juste copy - paste of sonic stage, with several modifs...
Thanks if you can take some pictures.
I've a CDX. i would test on it... but without flashcart... i'll have to burn an eprom ^^
For the other stages, no problem in the menu, it's perfectly working.
Different stages are juste copy - paste of sonic stage, with several modifs...
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Actually, it CAN be farged from the very start! These images were done from a cold boot. In fact, sometimes it's SO farged it crashes the CDX!
Notice how the first image is slightly farged, and the second almost completely farged. Even the Sonic screen can be farged, but tends to be much less farged than either of the others that I've seen so far. If you are using the cpu to transfer data, I'd suspect your vblank routine of doing something with the VDP, which can interrupt your transfers. If you're using DMA, you must be occasionally setting on of the registers wrong.
Notice how the first image is slightly farged, and the second almost completely farged. Even the Sonic screen can be farged, but tends to be much less farged than either of the others that I've seen so far. If you are using the cpu to transfer data, I'd suspect your vblank routine of doing something with the VDP, which can interrupt your transfers. If you're using DMA, you must be occasionally setting on of the registers wrong.
Same bugs on my Asian PAL MD2.
And if you continue to leaf right - it gets worse and worse.
Similar bugs on RetroArch emulator.
http://themaister.net/retroarch-dl/retr ... -0.9.7.zip
http://themaister.net/retroarch-dl/libr ... us-x86.zip
And if you continue to leaf right - it gets worse and worse.
Similar bugs on RetroArch emulator.
http://themaister.net/retroarch-dl/retr ... -0.9.7.zip
http://themaister.net/retroarch-dl/libr ... us-x86.zip
What is "V-interrupt code"?
I've modified select stage code, new version is available here
Bugs should have disappeared...
Moreover, when a button is pressed, the direction sprite is highlighted.
Anyway, thanks for your tests
I've modified select stage code, new version is available here
Bugs should have disappeared...
Moreover, when a button is pressed, the direction sprite is highlighted.
Anyway, thanks for your tests
It's very simple. You have left side with L D and right side with U R.oofwill wrote: I'm only playing with keyboard for the moment, so i don't realised if controls were good or not.
And with current buttons map - it's nightmare.
If you change mapping to L D B C, left side will be controlled with left side of joypad, and right side with right side of joypad.
Also, when i exit 3 level, music doesnt stop playing. I dont no, this part already completed or not, just saying.
I will changed mapping input, you're right, it's more intuitively.
Then, level 2 and 3 are not completed. Bacground is not the good, sprites are appearing out of order and level 3 is to short comparing to the song.
I won't working on them until i completly finalise level 1. Many things are common and this will be smarter to add level when the "game engine" wil be ok
Thanks for your test
Then, level 2 and 3 are not completed. Bacground is not the good, sprites are appearing out of order and level 3 is to short comparing to the song.
I won't working on them until i completly finalise level 1. Many things are common and this will be smarter to add level when the "game engine" wil be ok
Thanks for your test
How can i do this?
I want to have a counter wich doesn't slow down if the game slow down.
A counter synchro with the music, it is possible?
I've made a simple counter with a variable. This works correctly if i don't touch anything, but if i press buttons, the counter slow down...
Maybe not a counter but a timer? based on Z80?
I want to have a counter wich doesn't slow down if the game slow down.
A counter synchro with the music, it is possible?
I've made a simple counter with a variable. This works correctly if i don't touch anything, but if i press buttons, the counter slow down...
Maybe not a counter but a timer? based on Z80?
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you tie your counter with VBL
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
I found my happiness with
I don't have learned to use HBL & VBL for the moment...
Code: Select all
startTimer(1);
getTimer(1, 0);
I don't have learned to use HBL & VBL for the moment...
So... i've made a cartridge of the demo.
It's perfectly working on emu, even save, but on real hardware... No.
At the very start, when game is supposed to init the save, nothing happens and screen stay black
Anyone could test it? 3.8Mo, with sram. I made it on a beyond oasis/ legend de thor similar pcb.
It's perfectly working on emu, even save, but on real hardware... No.
At the very start, when game is supposed to init the save, nothing happens and screen stay black
Anyone could test it? 3.8Mo, with sram. I made it on a beyond oasis/ legend de thor similar pcb.