polygon demo
Moderator: Mask of Destiny
polygon demo
Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin
tell me what you think
Download here https://devio.us/~sigflup/qrom.bin
tell me what you think
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Re: polygon demo
I really wish I didn't blow my chances in 2011... this is amazing.sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin
tell me what you think
*sniff*
Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
Re: polygon demo
Oerg866, it was totally me in 2011. I didn't have a flash-cart back then and debugging over ustream just didn't seam appealing. It's totally my fault.Oerg866 wrote:I really wish I didn't blow my chances in 2011... this is amazing.sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin
tell me what you think
*sniff*
Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
No, I wrote it with my own library. heredid you have writted this with SGDK ?
thanks everyone!
Thanks, I'll add sigflup in it, as well.
I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up !
Nice to see the non-existing-megadrive-demoscene is kind of reviving !
I'm impatient to watch yours, since I'm watching mdem2011 for hours this year, which is the only pure-megadrive demo existing, currently.
Again, greetings!
Skarab.
I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up !
Nice to see the non-existing-megadrive-demoscene is kind of reviving !
I'm impatient to watch yours, since I'm watching mdem2011 for hours this year, which is the only pure-megadrive demo existing, currently.
Again, greetings!
Skarab.
yay mdem2011 is definitely setting the bar. I love the energy of that demo, can't wait to see more. Makes me happy that you're working on stuff too. I'm releasing at @party which is next year so it'll be awhile before anyone sees it.bioloid wrote:Thanks, I'll add sigflup in it, as well.
I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up !
Nice to see the non-existing-megadrive-demoscene is kind of reviving !
I'm impatient to watch yours, since I'm watching mdem2011 for hours this year, which is the only pure-megadrive demo existing, currently.
Again, greetings!
Skarab.
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- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
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- Contact:
Re: polygon demo
Very nice I guess you duplicate the renderer polygon and just use a different colormap ?sigflup wrote:Oerg866, it was totally me in 2011. I didn't have a flash-cart back then and debugging over ustream just didn't seam appealing. It's totally my fault.Oerg866 wrote:I really wish I didn't blow my chances in 2011... this is amazing.sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin
tell me what you think
*sniff*
Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
No, I wrote it with my own library. heredid you have writted this with SGDK ?
thanks everyone!
By the way, you can do easy flat rendering in SGDK using the 3D maths and bitmap drawing features, did you saw the cube 3D sample included in SGDK ?