polygon demo

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sigflup
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polygon demo

Post by sigflup » Sat Aug 04, 2012 11:46 pm

Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think

Oerg866
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Re: polygon demo

Post by Oerg866 » Sun Aug 05, 2012 8:48 am

sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
I really wish I didn't blow my chances in 2011... this is amazing.

*sniff*

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?

djcouchycouch
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Post by djcouchycouch » Sun Aug 05, 2012 4:28 pm

Very nice!

bastien
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Post by bastien » Sun Aug 05, 2012 6:37 pm

very nice
did you have writted this with SGDK ?

sigflup
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Re: polygon demo

Post by sigflup » Sun Aug 05, 2012 6:59 pm

Oerg866 wrote:
sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
I really wish I didn't blow my chances in 2011... this is amazing.

*sniff*

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
Oerg866, it was totally me in 2011. I didn't have a flash-cart back then and debugging over ustream just didn't seam appealing. It's totally my fault.
did you have writted this with SGDK ?
No, I wrote it with my own library. here

thanks everyone!

sigflup
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Post by sigflup » Sun Aug 05, 2012 7:00 pm

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
I don't :( it's all kinda out there on google.

bioloid
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Post by bioloid » Sun Aug 05, 2012 7:00 pm

Nice, I'm making a demo too, maybe we could greet each-other in it ?
Fair-play I mean.
What group is it ?
Me its K-Storm.

sigflup
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Post by sigflup » Sun Aug 05, 2012 7:03 pm

bioloid wrote:Nice, I'm making a demo too, maybe we could greet each-other in it ?
Fair-play I mean.
What group is it ?
Me its K-Storm.
it's just sigflup. K-storm, huh? ok, I'll put a greet in

bioloid
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Post by bioloid » Sun Aug 05, 2012 7:13 pm

Thanks, I'll add sigflup in it, as well.
I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up !
Nice to see the non-existing-megadrive-demoscene is kind of reviving !
I'm impatient to watch yours, since I'm watching mdem2011 for hours this year, which is the only pure-megadrive demo existing, currently.
Again, greetings!
Skarab.

sigflup
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Post by sigflup » Sun Aug 05, 2012 7:44 pm

bioloid wrote:Thanks, I'll add sigflup in it, as well.
I'm using only sgdk without megadrive features (framebuffer only, kind of underground...), so I guess we are not on the same board, seams really better to have different prods coming up !
Nice to see the non-existing-megadrive-demoscene is kind of reviving !
I'm impatient to watch yours, since I'm watching mdem2011 for hours this year, which is the only pure-megadrive demo existing, currently.
Again, greetings!
Skarab.
yay mdem2011 is definitely setting the bar. I love the energy of that demo, can't wait to see more. Makes me happy that you're working on stuff too. I'm releasing at @party which is next year so it'll be awhile before anyone sees it.

Oerg866
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Post by Oerg866 » Sun Aug 05, 2012 9:50 pm

Yeah we're releasing mdem2013 on revision again. So I'll have two mega drive sceene greetings to put in. Cool!

Stef
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Re: polygon demo

Post by Stef » Mon Aug 06, 2012 8:03 am

sigflup wrote:
Oerg866 wrote:
sigflup wrote:Rom's a little big because my unreleased demo is hiding inside. This is one effect.
Download here https://devio.us/~sigflup/qrom.bin

tell me what you think
I really wish I didn't blow my chances in 2011... this is amazing.

*sniff*

Oh by the way, do you have a source of information and techiques on 3d math, cube drawing, etc. ?
Oerg866, it was totally me in 2011. I didn't have a flash-cart back then and debugging over ustream just didn't seam appealing. It's totally my fault.
did you have writted this with SGDK ?
No, I wrote it with my own library. here

thanks everyone!
Very nice :) I guess you duplicate the renderer polygon and just use a different colormap ?
By the way, you can do easy flat rendering in SGDK using the 3D maths and bitmap drawing features, did you saw the cube 3D sample included in SGDK ?

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