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Posted: Thu Aug 16, 2012 3:30 pm
by djcouchycouch
It could be a totally independent thing. Although I'd like to see some screenshots.

Posted: Thu Aug 16, 2012 6:57 pm
by oofwill
Damned!

I hope this is not just a cartmod sealed as a rare item... :roll:

Posted: Wed Sep 19, 2012 11:53 am
by BigEvilCorporation

Posted: Wed Sep 19, 2012 2:29 pm
by KanedaFr
...which relay GameSniped...which link here
Damn , I hope my hosting plan will support all the coming downloads !!

Posted: Thu Sep 20, 2012 5:53 pm
by Yurkie
Fantastic looking game! How many of the levels are playable?

If any of you guys are interested it would be nice to see you over on the Genesis subforum on AtariAge.com the site is free to join.

http://www.atariage.com/forums/forum/148-sega-genesis/

Posted: Thu Sep 20, 2012 7:30 pm
by Mixail
Sorry, where i may download all rom.

Posted: Wed Oct 10, 2012 6:29 pm
by doragasu
I have tested the ROM in my Megadrive 1, and it doesn't boot! Could it be related to this problem?

Anyone has tested it with a real Megadrive and without an Everdrive?

Posted: Wed Oct 10, 2012 7:17 pm
by Chilly Willy
AngryBirds doesn't reset properly, so it probably does have some issues with assumptions about the initial value of memory. That's up to the programmer of the game to deal with, not the SDK.

Most emulators and flash cart menus start the roms in a set state, so some programmers probably never think about it. Seeing issues when you hit reset should probably tell them there's a problem there.

Posted: Fri Feb 15, 2013 12:21 pm
by zhengyaxin_8bit
Yes,the reset is not good! Need to improve the initialization code

Posted: Sun Feb 17, 2013 11:12 pm
by iesposta
zhengyaxin_8bit wrote:Yes,the reset is not good! Need to improve the initialization code
Demo with more playable levels? Soon?
News or progress?
Love this. I only have played Angry Birds on Genesis!