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Posted: Sun Aug 25, 2013 10:11 am
by doragasu
A friend of mine tested the demo using also a original PAL Megadrive I (this time using a Mega Everdrive instead of a Tototek cartridge) and got exactly the same result: after the 512 color screen fadeout, music continues but nothing appears on the screen.

It looks like there's a problem on these consoles.

Posted: Sun Aug 25, 2013 11:07 am
by moon
doragasu wrote:A friend of mine tested the demo using also a original PAL Megadrive I (this time using a Mega Everdrive instead of a Tototek cartridge) and got exactly the same result: after the 512 color screen fadeout, music continues but nothing appears on the screen.

It looks like there's a problem on these consoles.
Works fine on my PAL-G MegaDrive ( 1600-20 ) using a Mega Everdrive :?

Posted: Sun Aug 25, 2013 6:50 pm
by Oerg866
That's really strange. It works here on all our consoles. PAL Mega Drive VA4, VA6, Mega Drive II VA1.8

Posted: Sun Aug 25, 2013 7:03 pm
by Kabuto
Did you try disabling the in-game menu in the Mega Everdrive options?

Can anyone who's got a Mega Everdrive make tests whether enabling/disabling that option changes anything?

The manual says "Some games may not work or may be operate erratically if In-game Menu option is enabled" - I don't have a Mega Everdrive ("just" a regular Everdrive) so I cannot test it myself.

Posted: Mon Aug 26, 2013 9:46 am
by doragasu
That's not the problem. My friend has always the "in-game menu" disabled. Other weird thing I noticed when running the demo on my Megadrive, is that during the rotating cube scene, some high frequency noise is coupled to the audio output.

Posted: Fri Dec 20, 2013 10:34 am
by Oerg866
Oh hi there.

We've released v1.1.

Code: Select all

   Û       V1.1 *final* cart edition                                       Û
   Û           .released on 20th December 2013                             Û
   Û           .now with full NTSC support                                 Û
   Û           .improved pcm audio player                                  Û
   Û           .lightning sphere reflection                                Û
   Û           .increased 3D object renderer size                          Û
   Û           .many more bugfixes, tweaks and improvements!               Û
Pouet
Download Binaries
Download 50Hz RGB Hardware Capture
Download 60Hz RGB Hardware Capture
50Hz RGB Capture on Youtube

The Eproms are burning and the carts are being shipped soon. We recommend you to watch this on real hardware until emulator devs fix their bugs :)

Special versions for specific emulators (Regen, Fusion, Gens, Genesis Plus GX) are bundled, if you don't have hardware to watch it on.

Merry christmas :)

Posted: Fri Dec 20, 2013 12:23 pm
by Eke
Oerg866 wrote:We recommend you to watch this on real hardware until emulator devs fix their bugs :)

Special versions for specific emulators (Regen, Fusion, Gens, Genesis Plus GX) are bundled, if you don't have hardware to watch it on.
Hardware versions should run fine with current Genesis Plus GX SVN version, I improved some stuff two months ago regarding FIFO timings and sprite processing when display is disabled during HBLANK.

Nice improvements by the way, it seems the 3D models are less glitchy and CRAM dots less visible now than with first version but I might be wrong. 60hz version is also very nice.

Posted: Fri Dec 20, 2013 1:35 pm
by Oerg866
Well it's hard to find any Genesis Plus GX compiled that I can actually run here... I was lucky enough to find this dll for retroarch :P

Also, cram dots that actively disturb the image should be nonexistant.

Posted: Wed Dec 25, 2013 6:45 am
by tomaitheous
Very nice. So when's the next demo gonna be released??? :D

Posted: Mon Dec 30, 2013 11:40 am
by doragasu
Gotta get some time to test this version and see if it works with my console!

Posted: Mon Dec 30, 2013 5:53 pm
by Alegend45
I would test it on my NTSC Model 1, but unfortunately I cannot afford a flash cart.

Re: overdrive

Posted: Fri Dec 25, 2015 4:57 pm
by greatkreator
Alegend45
they are quite cheap now.
you could try to buy one from krikzz for example.

Re: overdrive

Posted: Sat Dec 26, 2015 3:52 pm
by Sik
We really need to sort out a new run of these:

Image