WIP Satan Claus - Mega Drive / Genesis / 32x

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SegaTim
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WIP Satan Claus - Mega Drive / Genesis / 32x

Post by SegaTim » Thu May 19, 2022 6:54 pm

Work in progress - project "Satan Claus" for Sega Mega Drive / Genesis.

It platform game.

Image Image

Video 2-3 levels:
https://www.youtube.com/watch?v=OttFGGS-rAM

Stef
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Re: WIP Satan Claus - Mega Drive / Genesis / 32x

Post by Stef » Thu May 19, 2022 7:37 pm

Looks like a nice platform / puzzle game :) do you make everything yourself ??

SegaTim
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Re: WIP Satan Claus - Mega Drive / Genesis / 32x

Post by SegaTim » Thu May 19, 2022 8:47 pm

Stef wrote:
Thu May 19, 2022 7:37 pm
Looks like a nice platform / puzzle game :) do you make everything yourself ??
Yes, a lone developer. =)
Puzzles are not the main part of the gameplay. He can throw snowballs. There will be bosses etc.

cero
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Re: WIP Satan Claus - Mega Drive / Genesis / 32x

Post by cero » Fri May 20, 2022 6:31 am

The current pics lack a bit in contrast. Try making the BG elements darker so they can be more clearly told apart from FG.

SegaTim
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Re: WIP Satan Claus - Mega Drive / Genesis / 32x

Post by SegaTim » Fri May 20, 2022 5:03 pm

cero wrote:
Fri May 20, 2022 6:31 am
The current pics lack a bit in contrast. Try making the BG elements darker so they can be more clearly told apart from FG.
These are screenshots of the old version. I darkened the background like this - https://devster.proboards.com/attachment/download/781

Top l'âne
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Re: WIP Satan Claus - Mega Drive / Genesis / 32x

Post by Top l'âne » Tue May 24, 2022 8:11 am

Hey.
Can't reach your upgraded screenshots.

Anyway, the video shows pretty cool ideas and the soundtrack rocks.

I just discovered your Star J demo. Good job Tim. 8)

SegaTim
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Re: WIP Satan Claus - Mega Drive / Genesis / 32x

Post by SegaTim » Wed Nov 09, 2022 7:12 pm

Hi,
I have a new gameplay video: https://www.youtube.com/watch?v=BwcYMywSri8

Top l'âne
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Re: WIP Satan Claus - Mega Drive / Genesis / 32x

Post by Top l'âne » Thu Nov 10, 2022 1:21 pm

Show Santa Claus a few mercy!


Big job SegaTim.
You must have spent pretty much time on the level design.

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