TFMMusicMaker showrom

Announce (tech) demos or games releases

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jobro
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TFMMusicMaker showrom

Post by jobro » Mon Jul 16, 2007 10:33 pm

Allright ladies and gents; post your songs made with TFM Music Maker here.

Please post them as TFE files so all can download them.

Here is a few by me:
http://www.speedyshare.com/948197715.html

TmEE co.(TM)
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Location: Estonia, Rapla City
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Post by TmEE co.(TM) » Tue Jul 17, 2007 9:34 pm

"Dark Affairs" is REALLY REALLY GREAT !!! :D
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

zinger
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Post by zinger » Sat Aug 04, 2007 7:20 pm

Missed your songs jobro, care to upload them again?

Here are some random stuff that I've been working on. It's MP3 format unfortunately, I don't want to release anything until PSG and DAC is supported.
Enjoy: http://midnightsleazy.se/dump/zingerdemo.mp3 - No post processing or anything like that, all instruments and compositions by me.
Comments are always very welcome.

jobro
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Post by jobro » Tue Aug 28, 2007 3:13 pm

Yeah I found a new host so I'll do it once I'm home.

commodorejohn
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Post by commodorejohn » Fri Dec 07, 2007 2:55 am

Heh, what the heck.

http://www.2shared.com/file/2578611/f1b ... ejohn.html

I think I may have uploaded some of these before.

commodorejohn
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Post by commodorejohn » Thu Dec 27, 2007 4:18 pm

Yet another proof of concept to show that a game's music could've been way better if the coders knew how to work an FM chip: "Grabbag," the Duke Nukem 3D theme. Compare this to the Tec-Toy port.

TmEE co.(TM)
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Post by TmEE co.(TM) » Thu Dec 27, 2007 5:15 pm

Great job !!! It sounds kind of like the original in OPL but with arpeggio. I wonder why ALL MD FPS games use GEMS sound system and have really poor music ?
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

commodorejohn
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Post by commodorejohn » Thu Dec 27, 2007 5:40 pm

I guess they didn't want to take the time to write a better player or try to make it sound good when they could make it simply good enough (if even that.) There's really only a few kinds of sounds you can't do very well on FM if you try, but a lot of Genesis games don't even go that far (*cough* 32X DOOM *cough*)

TulioAdriano
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Post by TulioAdriano » Thu Dec 27, 2007 5:42 pm

To me it would be more lazy sound engineers.

From the study I took on Gems it allows customizations to the instrument and pcm sound bank and adjustments on each possible thing.

It seems that people would just use the "default" stuff...
Image

Shiru
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Post by Shiru » Thu Dec 27, 2007 5:57 pm

TulioAdriano wrote:To me it would be more lazy sound engineers.
I'd say it would be lazy managers, not engineers. All who related to sound and music is usually freelancers or in-house workers who moves between projects (not attached to one project). And I personally saw such situation many times: managers recalls about music in last moment, gives you week or two to make ten 3-minutes tracks which must sounds 'like in these games', and you often don't even see screenshots of game, not speaking about game itself.

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