Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Moderator: Mask of Destiny
Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Hi,
we just released a Sega Megadrive contribution to the demoscene, mostly entirely built on the latest SGDK :
http://www.pouet.net/prod.php?which=71543
https://www.youtube.com/watch?v=d8ywzqvE5y0
Thanks Kaneda & Stef, and the SpritesMind community for all you direct & indirect help on this prod
we just released a Sega Megadrive contribution to the demoscene, mostly entirely built on the latest SGDK :
http://www.pouet.net/prod.php?which=71543
https://www.youtube.com/watch?v=d8ywzqvE5y0
Thanks Kaneda & Stef, and the SpritesMind community for all you direct & indirect help on this prod
640 polygons are enough for everyone.
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Awesome, especially love the music! Nice job, Resistance!
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Good demo! the skulls animation is superb!
The man who moves a mountain begins by carrying away small stones. Confucius, 551-479 BC
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
That really takes me back to when the Amiga was at its peak. You can always tell a Resistance game. Or in this case, demo.
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Hi,
we just released the source code of our demo on Github :
https://github.com/ResistanceVault/demo-Masiaka
we just released the source code of our demo on Github :
https://github.com/ResistanceVault/demo-Masiaka
640 polygons are enough for everyone.
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Just tested the demo on my Megadrive I (PAL, 60hz) and got this error
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Kettenhund, Curious.. where exactly does that happen?
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
i dont know exactly when it happend as i tuned out for a moment. It must have been around the skull part. Unfortunately i couldn't repeat the error. Ran the demo afterwards again in 50hz and 60hz but this times it ran without any flaws.
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Great demo, thanks for releasing the source code I wondered how the rotozoom was done.
fb.h / fb.c, is this a faster blitting than the bitmap one in SGDK ? In zombie demo I was getting 10fps with the SGDK one, I wonder the differences.
fb.h / fb.c, is this a faster blitting than the bitmap one in SGDK ? In zombie demo I was getting 10fps with the SGDK one, I wonder the differences.
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
SGDK bitmap mode blits at 20 / 25 FPS (depending you're in NTSC / PAL). I think the demo used DMA here, so you don't have a linear buffer..
Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
yes sorry, 20/25, I mean when added fullscreen effect I wonder if this blitter may win fps...
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Re: Masiaka by Resistance, released at Evoke 2017, Koeln, Germany
Sgdk bitmap is not full screen indeed
Of course using DMA make transfert faster, without any doubt but you need to adjust your code for the non linear buffer then..
Of course using DMA make transfert faster, without any doubt but you need to adjust your code for the non linear buffer then..