Alex kidd in Miracle World SMS to Genesis/Megadrive port
Moderator: Mask of Destiny
Hi
After a loss of data, i have completly rewrote my Alex Kidd port, using new features of SGDK 0.95.
First, this was working fine on Fusion & GensKmods.
I test it on my Megadrive, and i have this problem: (with Everdrive)
Then it work on Fusion but not on gens anymore...
Gens crashes after 10 seconds...
What can be the problem?
After a loss of data, i have completly rewrote my Alex Kidd port, using new features of SGDK 0.95.
First, this was working fine on Fusion & GensKmods.
I test it on my Megadrive, and i have this problem: (with Everdrive)
Then it work on Fusion but not on gens anymore...
Gens crashes after 10 seconds...
What can be the problem?
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- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
Is it always after 10 seconds? Do you need to move around to reproduce? Does it happen if you just let it idle?
Considering that ADDR is 20790101 looks like uninitialized or overwritten memory. Bad pointer or function call?
As a first step, start by disabling parts of your code until you can pinpoint the area causing the problem.
Considering that ADDR is 20790101 looks like uninitialized or overwritten memory. Bad pointer or function call?
As a first step, start by disabling parts of your code until you can pinpoint the area causing the problem.
Seems that code make it crash
Without, it don't crash, but i have no sprite lol
Code: Select all
SPR_update(&AlexSprite, 1);
Very, very cool.
It looks like you got the player physics to match pretty closely with the original. I'm working on an Alex Kidd port of my own (to a completely different system) and would be interested to know about that part of your implementation, as well as any collision detection related code. Can you tell us a little bit about how you implemented that?
Also, I saw your v2 videos on youtube. That parallax scrolling and those larger levels look awesome. This could be the sequel Alex always deserved but never got .
It looks like you got the player physics to match pretty closely with the original. I'm working on an Alex Kidd port of my own (to a completely different system) and would be interested to know about that part of your implementation, as well as any collision detection related code. Can you tell us a little bit about how you implemented that?
Also, I saw your v2 videos on youtube. That parallax scrolling and those larger levels look awesome. This could be the sequel Alex always deserved but never got .
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- Very interested
- Posts: 145
- Joined: Sun Jan 28, 2007 2:01 am
- Location: DCEvolution.net
- Contact:
Last news!
Working on Alex Kidd again.
It's a new version. i've found a pixel artist and we're working on a sequel to Miracle World.
You could see first level HERE
For détails:
- New dress code for Alex
- New animation when not moving
- Animation when breaking elements
- Animation when dying
- Alex can now pick up item with his hand
Working on Alex Kidd again.
It's a new version. i've found a pixel artist and we're working on a sequel to Miracle World.
You could see first level HERE
For détails:
- New dress code for Alex
- New animation when not moving
- Animation when breaking elements
- Animation when dying
- Alex can now pick up item with his hand