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Posted: Mon Sep 12, 2011 10:13 am
by Delek
DefleMask 3.8 Released!.

Image

NEWS:
01: Standard Effect Added: 7xy Tremolo
02: Standard Effect Added: Bxx Position Jump
03: Standard Effect Added: Dxx Pattern Break
04: Added a row highlight selector and the settings are saved on config file.
05: Lastest resolution of the Window is saved on config file.
06: Copy/Cut/Paste actions now are more intuitive.
07: Default skin updated by Degen Seven.
08: Added a button to switch between the Instrument List and the Pattern Matrix.
09: Added a new texture for skins: Bar.
10: Added a new texture for skins: Arrows.
11: Added a nice transparency effect for the index sidebar.
12: Added a nice transparency for DefleMask Logo.
13: Moving a multiple selection with Insert and Backspace was not working.
14: Manual updated.
15: Corrected some bugs.

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Posted: Wed Sep 28, 2011 12:48 am
by Delek
DefleMask 3.9 Released!.

News:
01: Added DAC Control (Samples) to the YM2612.
02: Support for both 1.50 and the NEW 1.60 VGM FORMAT (The unique software so far supporting this new version of VGM, you will need the lastest in_vgm to play the tunes).
03: Removed Microsoft Redistributable C++ dependency.
04: Added a second Tick Time selector to obtain more specific tempo values.
05: NTSC/PAL value now is saved to the DMF files.
06: Now samples are selecteable on instrument list (only will play on the PCM Channel of the system however).
07: Due to a timing error, the YMU759 files size was huge. Now it is corrected, so the size of the MMFs is a lot smaller.
08: To make more clear the YMU759 Behavior, the unique ins that you can change is the very first one.
09: More optimization and some bugs corrected.
10: Resampling of imported wav files.
11: VGM writing optimization.

DOWNLOAD!

Posted: Mon Oct 03, 2011 6:58 am
by Delek
A new hot Fix for the 3.9!, check out the Changelog.

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And take a look at Sonic 2 - Hill Top Zone done DefleMask Tracker. :D
YouTube Video

Module file available on my forum!!.

Posted: Mon Oct 03, 2011 8:03 am
by TmEE co.(TM)
That is Hill Top not Emerald Hill :P

Posted: Mon Oct 03, 2011 3:01 pm
by Delek
Yeees. :oops:

:(
Edited, thanks. :wink:

Posted: Mon Oct 03, 2011 4:52 pm
by Chilly Willy
Whichever Sonic tune it is, it makes a great demo for the tracker. :lol:

Posted: Sun Oct 09, 2011 9:43 am
by Delek
:D

After various hours of coding and debugging DefleMask, I managed to turn off the "code mode" in my head and did a little basic tutorial.

DefleMask Tracker - Tutorial 1: Basics

Posted: Thu Oct 13, 2011 7:08 pm
by Delek
DefleMask 4.0 Released!, lot of news guys!.

NEWS:
01: Added NOTE OFF command to the Samples on GENESIS.
02: Button Added: SAVE ROM, this button will call to the the internal ROM Builder automatically, to convert the VGM to a BIN file.
03: The ROM builder is a new and exclusive VGM_Play version (it support VGMs 1.60), thanks MJS!.
04: Added Global Shrink and Global Expand buttons.
05: Added keyboard shortcut for local Shrink and local Expand (CTRL+S and CTRL+E).
06: Added support for backwards Bxx command and then, with this effect, you can create looped VGMs.
07: The performance of audio playback and buffering is way better now.
08: Added support for YM2612 ".ins" presets from MVS Tracker.
09: Max Value now is 0xFF, recalibrate your volumes please.
10: Emulators now are included inside DefleMask, in order to make the port to other SOs without Microsoft DLLs issues.
11: Now you can use the entire YM2612 octaves, from 0 to 8.
12: Faster Wav Exporting.
13: ESC key, Left Mouse Button or Enter key will skip the startup screen.
14: NTSC and PAL timing more accurate.
15: DAC/PCM Writing more accurate.
16: Data folder renamed to Extras, inside it you will found VGM_Play, the lastest in_vgm Winamp Plugin and more.
17: Solved a bug with the vertical scroll under Instrument Editor mode.
18: Fixed some compatibility issues with some versions of Windows 7.
19: A lot of bugs fixed.
20: Manual Updated.

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Posted: Fri Oct 14, 2011 12:41 am
by Delek
HOT FIX: Solved some bugs with the offset of the VGM Loop (Thanks to a Valley Bell private message).

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Posted: Fri Oct 14, 2011 5:44 pm
by Delek
I was tracking Green Hill Zone in DefleMask and discovered some issues in the behavior of the Noise Channel of the SN76489. Also I added a shortcut to add the lastest pattern id in the pattern matrix.

Hot Fix @ 14/10/11:
01: Middle Mouse Button in the Pattern Matrix = ID to be the lastest one in the matrix.
02: Fixed a note triggering bug in the SN76489.
03: Fixed a noise mode issue in the SN76489.
04: Manual Updated.

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Posted: Sun Oct 16, 2011 10:36 pm
by Delek
Due to some requests, DefleMask 4.0 was updated.

NEWS:
01: Added EDxx - Note Delay Effect.
02: Added ECxx - Note Cut Effect.
03: Added support for load SMPS .bin instruments in the YM2612 Editor.
04: Manual Updated.

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Posted: Thu Oct 20, 2011 10:44 pm
by Delek
I forgot to say that the noise problems of the SN76489 in DefleMask 4.0 were already solved.

So, you should re download DefleMask 4.0 to obtain the lastest fixed version.

Posted: Fri Oct 21, 2011 1:58 am
by Chilly Willy
You've really put a lot of work into this. I appreciate that even if I won't be using it much... I'm not much the musician.

Posted: Mon Oct 24, 2011 5:18 am
by Delek
Thanks a lot friend!, btw, DefleMask 4.0 Update 5 arrived with AR commands thanks to some requests of a Famitracker Forum User:

NEWS:
01: Added 0x19 Global AR Control effect to Genesis.
02: Added 0x1A AR Operator 1 Control effect to Genesis.
03: Added 0x1B AR Operator 2 Control effect to Genesis.
04: Added 0x1C AR Operator 3 Control effect to Genesis.
05: Added 0x1D AR Operator 4 Control effect to Genesis.
06: Manual Updated.

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Posted: Mon Oct 31, 2011 2:33 am
by Delek
Due to a huge demand of this points, the Update 7 for DefleMask arrived:

Update 7 @ 01/11/11:
01: Now you can add up to 4 columns for effects by pressing a "+" button in the upper part of each channel.
02: Added a button in the pattern matrix to send the current frame to the bottom.
03: Fixed some bugs.
04: Manual updated.

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