DefleMask - A Multi-System Tracker

Talk about development tools here

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Delek
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Post by Delek » Mon Sep 12, 2011 10:13 am

DefleMask 3.8 Released!.

Image

NEWS:
01: Standard Effect Added: 7xy Tremolo
02: Standard Effect Added: Bxx Position Jump
03: Standard Effect Added: Dxx Pattern Break
04: Added a row highlight selector and the settings are saved on config file.
05: Lastest resolution of the Window is saved on config file.
06: Copy/Cut/Paste actions now are more intuitive.
07: Default skin updated by Degen Seven.
08: Added a button to switch between the Instrument List and the Pattern Matrix.
09: Added a new texture for skins: Bar.
10: Added a new texture for skins: Arrows.
11: Added a nice transparency effect for the index sidebar.
12: Added a nice transparency for DefleMask Logo.
13: Moving a multiple selection with Insert and Backspace was not working.
14: Manual updated.
15: Corrected some bugs.

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Delek
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Post by Delek » Wed Sep 28, 2011 12:48 am

DefleMask 3.9 Released!.

News:
01: Added DAC Control (Samples) to the YM2612.
02: Support for both 1.50 and the NEW 1.60 VGM FORMAT (The unique software so far supporting this new version of VGM, you will need the lastest in_vgm to play the tunes).
03: Removed Microsoft Redistributable C++ dependency.
04: Added a second Tick Time selector to obtain more specific tempo values.
05: NTSC/PAL value now is saved to the DMF files.
06: Now samples are selecteable on instrument list (only will play on the PCM Channel of the system however).
07: Due to a timing error, the YMU759 files size was huge. Now it is corrected, so the size of the MMFs is a lot smaller.
08: To make more clear the YMU759 Behavior, the unique ins that you can change is the very first one.
09: More optimization and some bugs corrected.
10: Resampling of imported wav files.
11: VGM writing optimization.

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Delek
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Post by Delek » Mon Oct 03, 2011 6:58 am

A new hot Fix for the 3.9!, check out the Changelog.

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And take a look at Sonic 2 - Hill Top Zone done DefleMask Tracker. :D
YouTube Video

Module file available on my forum!!.
Last edited by Delek on Mon Oct 03, 2011 3:01 pm, edited 1 time in total.

TmEE co.(TM)
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Post by TmEE co.(TM) » Mon Oct 03, 2011 8:03 am

That is Hill Top not Emerald Hill :P
Mida sa loed ? Nagunii aru ei saa ;)
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen

Delek
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Post by Delek » Mon Oct 03, 2011 3:01 pm

Yeees. :oops:

:(
Edited, thanks. :wink:

Chilly Willy
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Post by Chilly Willy » Mon Oct 03, 2011 4:52 pm

Whichever Sonic tune it is, it makes a great demo for the tracker. :lol:

Delek
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Post by Delek » Sun Oct 09, 2011 9:43 am

:D

After various hours of coding and debugging DefleMask, I managed to turn off the "code mode" in my head and did a little basic tutorial.

DefleMask Tracker - Tutorial 1: Basics

Delek
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Post by Delek » Thu Oct 13, 2011 7:08 pm

DefleMask 4.0 Released!, lot of news guys!.

NEWS:
01: Added NOTE OFF command to the Samples on GENESIS.
02: Button Added: SAVE ROM, this button will call to the the internal ROM Builder automatically, to convert the VGM to a BIN file.
03: The ROM builder is a new and exclusive VGM_Play version (it support VGMs 1.60), thanks MJS!.
04: Added Global Shrink and Global Expand buttons.
05: Added keyboard shortcut for local Shrink and local Expand (CTRL+S and CTRL+E).
06: Added support for backwards Bxx command and then, with this effect, you can create looped VGMs.
07: The performance of audio playback and buffering is way better now.
08: Added support for YM2612 ".ins" presets from MVS Tracker.
09: Max Value now is 0xFF, recalibrate your volumes please.
10: Emulators now are included inside DefleMask, in order to make the port to other SOs without Microsoft DLLs issues.
11: Now you can use the entire YM2612 octaves, from 0 to 8.
12: Faster Wav Exporting.
13: ESC key, Left Mouse Button or Enter key will skip the startup screen.
14: NTSC and PAL timing more accurate.
15: DAC/PCM Writing more accurate.
16: Data folder renamed to Extras, inside it you will found VGM_Play, the lastest in_vgm Winamp Plugin and more.
17: Solved a bug with the vertical scroll under Instrument Editor mode.
18: Fixed some compatibility issues with some versions of Windows 7.
19: A lot of bugs fixed.
20: Manual Updated.

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Delek
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Post by Delek » Fri Oct 14, 2011 12:41 am

HOT FIX: Solved some bugs with the offset of the VGM Loop (Thanks to a Valley Bell private message).

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Delek
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Post by Delek » Fri Oct 14, 2011 5:44 pm

I was tracking Green Hill Zone in DefleMask and discovered some issues in the behavior of the Noise Channel of the SN76489. Also I added a shortcut to add the lastest pattern id in the pattern matrix.

Hot Fix @ 14/10/11:
01: Middle Mouse Button in the Pattern Matrix = ID to be the lastest one in the matrix.
02: Fixed a note triggering bug in the SN76489.
03: Fixed a noise mode issue in the SN76489.
04: Manual Updated.

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Delek
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Post by Delek » Sun Oct 16, 2011 10:36 pm

Due to some requests, DefleMask 4.0 was updated.

NEWS:
01: Added EDxx - Note Delay Effect.
02: Added ECxx - Note Cut Effect.
03: Added support for load SMPS .bin instruments in the YM2612 Editor.
04: Manual Updated.

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Delek
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Post by Delek » Thu Oct 20, 2011 10:44 pm

I forgot to say that the noise problems of the SN76489 in DefleMask 4.0 were already solved.

So, you should re download DefleMask 4.0 to obtain the lastest fixed version.

Chilly Willy
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Post by Chilly Willy » Fri Oct 21, 2011 1:58 am

You've really put a lot of work into this. I appreciate that even if I won't be using it much... I'm not much the musician.

Delek
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Post by Delek » Mon Oct 24, 2011 5:18 am

Thanks a lot friend!, btw, DefleMask 4.0 Update 5 arrived with AR commands thanks to some requests of a Famitracker Forum User:

NEWS:
01: Added 0x19 Global AR Control effect to Genesis.
02: Added 0x1A AR Operator 1 Control effect to Genesis.
03: Added 0x1B AR Operator 2 Control effect to Genesis.
04: Added 0x1C AR Operator 3 Control effect to Genesis.
05: Added 0x1D AR Operator 4 Control effect to Genesis.
06: Manual Updated.

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Delek
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Post by Delek » Mon Oct 31, 2011 2:33 am

Due to a huge demand of this points, the Update 7 for DefleMask arrived:

Update 7 @ 01/11/11:
01: Now you can add up to 4 columns for effects by pressing a "+" button in the upper part of each channel.
02: Added a button in the pattern matrix to send the current frame to the bottom.
03: Fixed some bugs.
04: Manual updated.

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