[MDPPY] Coming soon...
Moderator: BigEvilCorporation
[MDPPY] Coming soon...
a new tool for map using the famous Mappy
Last edited by KanedaFr on Tue Dec 19, 2006 8:54 am, edited 1 time in total.
a good tool for sprites and tile authoring is promotion from cosmigo
http://www.cosmigo.com/promotion/
all the pros working on gba and gbc were using that tool (famous among pros) . i'm only using that one and it rox combined with my tile convertor genitile
http://www.cosmigo.com/promotion/
all the pros working on gba and gbc were using that tool (famous among pros) . i'm only using that one and it rox combined with my tile convertor genitile
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- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
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What about making a big genesis dev pack ?
I'm thinking about CodeBlock editor configured and ready to use with GCC compiler and all the best genesis dev tools
IMO it would be a nice project.
I think the first step is to enumerate all the best and reliables tools for genesis dev, we can divide tools in categories like that :
* Graphisme :
- Tile Editing :
- Sprite Editing :
- TileMap Editing :
* Sound :
- Sample editing :
- FM instrument editing :
- FM tracker :
- PSG "tracker" :
* Misc :
- ...
I'm thinking about CodeBlock editor configured and ready to use with GCC compiler and all the best genesis dev tools
IMO it would be a nice project.
I think the first step is to enumerate all the best and reliables tools for genesis dev, we can divide tools in categories like that :
* Graphisme :
- Tile Editing :
- Sprite Editing :
- TileMap Editing :
* Sound :
- Sample editing :
- FM instrument editing :
- FM tracker :
- PSG "tracker" :
* Misc :
- ...
I just purchased Pro Motion, and it should make sprite/tile work a lot easier. It supports a lot of features for system with a limited palette. The format of the graphics are quite easy to understand and parse.
This should be a nice tool for tile work, combined with Mappy.
I've started the tools to parse the spr file from Pro Motion, and fmp file from Mappy (previously I was using the map format). This seems like a nice tool set.
GraphicsGals would probably make a good/cheap alternative to Pro Motion, but the file format isn't documented.
This should be a nice tool for tile work, combined with Mappy.
I've started the tools to parse the spr file from Pro Motion, and fmp file from Mappy (previously I was using the map format). This seems like a nice tool set.
GraphicsGals would probably make a good/cheap alternative to Pro Motion, but the file format isn't documented.
Stef wrote:* Graphisme :
- Tile Editing :
- Sprite Editing :
Pro Motion or GraphicsGale seem pretty good. Pro Motion is a bit expensive.
- TileMap Editing :
Mappy is good, and cheap (or free).
* Sound :
- Sample editing :
- FM instrument editing :
- FM tracker :
- PSG "tracker" :
Here's MVSTracker converted to work for the Genesis:
http://www.pascalorama.info/article.php?news=30&cat=22
This supports instruments exported from kmod (Kaneda's baby!).
* Misc :
Visual Studio 6 is easy to configure for Genesis/GCC projects. And, it should be fairly cheap now.
about maps,[lame advertisement] a easy way is to use the tool i've done: genitile.exe[/lame advertisement]
http://www.pascalorama.info/article.php?news=28&cat=21
it's really handy, just draw your map with your favourite graphics tool, and then genitile will extract the optimised tileset and generate for you the map .i never used a map editor for the md :p
http://www.pascalorama.info/article.php?news=28&cat=21
it's really handy, just draw your map with your favourite graphics tool, and then genitile will extract the optimised tileset and generate for you the map .i never used a map editor for the md :p
I confirm... pascal tool is enough powerfull to generate maps from a large bmp
Well, i'm using it along kaneda's bmp2tiles basic map functions...
There is also the powerfull tavern rpg map editor... which supports 3 layers (A,B,Objects) and 16*16px blocks... Of course, its customized for tavern rpg, but i think it can be used with ease.
Well, i'm using it along kaneda's bmp2tiles basic map functions...
There is also the powerfull tavern rpg map editor... which supports 3 layers (A,B,Objects) and 16*16px blocks... Of course, its customized for tavern rpg, but i think it can be used with ease.
I was just looking at genitile. The plugin system would be nice for supporting other systems (such as the Neo Geo or SNES).Pascal wrote:about maps,[lame advertisement] a easy way is to use the tool i've done: genitile.exe[/lame advertisement]
http://www.pascalorama.info/article.php?news=28&cat=21
The only issue I saw with this would be command line options for the other systems.
GraphicsGale is really a great tool!!!
I took time to test it and I definitly love it
the free version is very useful...
If you use it with the export stuff (bmp, multiple file, csv), you can easily import it to Genny....
about fmp, you can find a lot of lib to load and parse them...Allegro does it if I remember well...
Personnaly, I made a script to export directly from the software...
currently working on sample code
about the MVS Tracker, I successfully debugged and improved it...
I also updated the Z80 driver for FM+DAC support, need to work on the PSG...
Stef, I saw the CodeBlock stuff on your blog and was about to ask you more information...can you drop me a PM on that or, even better, explain it here ?
btw, it seems my "Kaneda's stuff" need to be renammed...A single "dev tools" seems enought...
I took time to test it and I definitly love it
the free version is very useful...
If you use it with the export stuff (bmp, multiple file, csv), you can easily import it to Genny....
about fmp, you can find a lot of lib to load and parse them...Allegro does it if I remember well...
Personnaly, I made a script to export directly from the software...
currently working on sample code
about the MVS Tracker, I successfully debugged and improved it...
I also updated the Z80 driver for FM+DAC support, need to work on the PSG...
Stef, I saw the CodeBlock stuff on your blog and was about to ask you more information...can you drop me a PM on that or, even better, explain it here ?
btw, it seems my "Kaneda's stuff" need to be renammed...A single "dev tools" seems enought...
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- Very interested
- Posts: 3131
- Joined: Thu Nov 30, 2006 9:46 pm
- Location: France - Sevres
- Contact:
CodeBlocks is a powerful editor for developers.
You can configure it in many ways, of course it offers the usuals syntax highlight, code completion... features.
We can natively configure it for genesis GCC compilation but for convenience on my setup i just added some custom tools to compile my rom and test it immedialty with emulator as i'm using CodeBlocks for Gens development. CodeBlocks is free and open source and will be soon ported to linux.
You can configure it in many ways, of course it offers the usuals syntax highlight, code completion... features.
We can natively configure it for genesis GCC compilation but for convenience on my setup i just added some custom tools to compile my rom and test it immedialty with emulator as i'm using CodeBlocks for Gens development. CodeBlocks is free and open source and will be soon ported to linux.
the plugins are only for the inputs & outputs, unfortunatly not for the data processing so it gonna stay only for megadrive. Anyway i did a neogeo version if you 're interestedcdoty wrote:I was just looking at genitile. The plugin system would be nice for supporting other systems (such as the Neo Geo or SNES).Pascal wrote:about maps,[lame advertisement] a easy way is to use the tool i've done: genitile.exe[/lame advertisement]
http://www.pascalorama.info/article.php?news=28&cat=21
The only issue I saw with this would be command line options for the other systems.