The ID nibbles from the doc are:
The following controller Ids are known:
Id Controller type
--------------------------
0xE 6 Button controller
0xF 3 Button controller
0x0 No controller
I haven't checked what a mouse is, or if it even works with the Team Player.
Sega DevKit
Moderator: BigEvilCorporation
Ok, thanks for clarify thisChilly Willy wrote:
The picture isn't very good. It looks fine on the TV - it was the fact that you showed two pads and two other "things" that I found weird, not the image.
The great Charles have written some doc about it. (the sega io doc).Chilly Willy wrote: Another odd thing was I only found info on Team Player, not the EA4Play.
Does it work on hw ?Chilly Willy wrote: Here's some code I did (might need some debugging):
Cause I didn't see this to detect the multi tap while debugging J.League Pro Sticker (the only game I know it use it). I'll have another look soon.
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I'll try to make a little demo using the code. The code is based on this:
http://www.raphnet.net/divers/documenta ... ltitap.txt
http://www.raphnet.net/divers/documenta ... ltitap.txt
Ok I've understand why the display looks weird.
You test it on a megadrive with TMSS and the TMSS leave the scroll size to 64x64 and I didn't reset it on my demo.
Anyway, I've just taggued the lib to version 0.1.
You can download it on the homepage of the lib (http://www.megadrive.org) along with examples.
I have to add a todo list but the 0.2 release will mainly focus on sound.
You test it on a megadrive with TMSS and the TMSS leave the scroll size to 64x64 and I didn't reset it on my demo.
Anyway, I've just taggued the lib to version 0.1.
You can download it on the homepage of the lib (http://www.megadrive.org) along with examples.
I have to add a todo list but the 0.2 release will mainly focus on sound.