Sega DevKit

Talk about development tools here

Moderator: BigEvilCorporation

Are you interested and will you contribute ?

Yes, Sure I'll love too :)
7
54%
No, I prefer to use my own lib/devkit
6
46%
 
Total votes: 13

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Fri Jan 08, 2010 7:11 pm

The ID nibbles from the doc are:

The following controller Ids are known:
Id Controller type
--------------------------
0xE 6 Button controller
0xF 3 Button controller
0x0 No controller

I haven't checked what a mouse is, or if it even works with the Team Player.

ElBarto
Very interested
Posts: 160
Joined: Wed Dec 13, 2006 10:29 am
Contact:

Post by ElBarto » Mon Jan 11, 2010 5:09 am

Chilly Willy wrote:
The picture isn't very good. It looks fine on the TV - it was the fact that you showed two pads and two other "things" that I found weird, not the image. :?
Ok, thanks for clarify this :)
Chilly Willy wrote: Another odd thing was I only found info on Team Player, not the EA4Play.
The great Charles have written some doc about it. (the sega io doc).
Chilly Willy wrote: Here's some code I did (might need some debugging):
Does it work on hw ?
Cause I didn't see this to detect the multi tap while debugging J.League Pro Sticker (the only game I know it use it). I'll have another look soon.

Chilly Willy
Very interested
Posts: 2984
Joined: Fri Aug 17, 2007 9:33 pm

Post by Chilly Willy » Mon Jan 11, 2010 5:28 am

I'll try to make a little demo using the code. The code is based on this:
http://www.raphnet.net/divers/documenta ... ltitap.txt

ElBarto
Very interested
Posts: 160
Joined: Wed Dec 13, 2006 10:29 am
Contact:

Post by ElBarto » Sat Jan 16, 2010 6:22 pm

Ok I've understand why the display looks weird.
You test it on a megadrive with TMSS and the TMSS leave the scroll size to 64x64 and I didn't reset it on my demo.

Anyway, I've just taggued the lib to version 0.1.
You can download it on the homepage of the lib (http://www.megadrive.org) along with examples.

I have to add a todo list but the 0.2 release will mainly focus on sound.

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