Sprites Splitter
Moderator: BigEvilCorporation
Sprites Splitter
Looking for Tool:
Given: Large Sprite.
Output: Coordinates, Size of boxes.
Condition: gold middle (tiles count)/(sprites count).
Examples:
From ---> To
--->>>
--->>>
Given: Large Sprite.
Output: Coordinates, Size of boxes.
Condition: gold middle (tiles count)/(sprites count).
Examples:
From ---> To
--->>>
--->>>
Not sure if Tilificator is suitable for Genesis graphics, but otherwise it appears to be capable of doing what you want.
No, I didn't write it. I just remembered reading about it at the nesdev forum a while ago when I saw this topic.
I don't know of any command line tools for this (my own sixpack tool can optimize tile sets by removing redundant tiles, but it won't give you a coordinate list).
I don't know of any command line tools for this (my own sixpack tool can optimize tile sets by removing redundant tiles, but it won't give you a coordinate list).
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- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
Looks like Tilificator would just break them up into 8x8 tiles where he's looking for a solution that would generate a "best" combination of differently sized tiles. Since it requires a very non-trivial kind of analysis of image data, I don't know if a tool like that exists.
Hope I'm wrong, though! I would be quite useful for me too
Hope I'm wrong, though! I would be quite useful for me too
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- Very interested
- Posts: 710
- Joined: Sat Feb 18, 2012 2:44 am
If you are familiar with C++
http://pastebin.com/1niRQx1C
It is very old my code... approximate: 25 Mar 2012.
This is my current method of automatic sprites splitting.
I wanted to share it a long time, since first post in this thread.
But, you need to kick my ass frequently to force me to do something.
http://pastebin.com/1niRQx1C
It is very old my code... approximate: 25 Mar 2012.
This is my current method of automatic sprites splitting.
I wanted to share it a long time, since first post in this thread.
But, you need to kick my ass frequently to force me to do something.