Dgen-1.31 Released

Talk about development tools here

Moderator: BigEvilCorporation

Post Reply
vext01
Interested
Posts: 24
Joined: Sat Sep 15, 2012 12:20 am

Dgen-1.31 Released

Post by vext01 » Sun Nov 18, 2012 3:27 pm

Hi,

Zamaz has just uploaded a new version of dgen.

Changlelog is here:
http://sourceforge.net/news/?group_id=227519

Downloads here:
http://sourceforge.net/projects/dgen/files/dgen/1.31/

Many thanks to the people on this forum for helping us diagnose and fix sprite masking and half submitted VDP commands :)

Long live Dgen!

KanedaFr
Administrateur
Posts: 1139
Joined: Tue Aug 29, 2006 10:56 am
Contact:

Post by KanedaFr » Sun Nov 18, 2012 10:48 pm

what is the state of the debugger ? ;)

djcouchycouch
Very interested
Posts: 710
Joined: Sat Feb 18, 2012 2:44 am

Post by djcouchycouch » Mon Nov 19, 2012 1:03 am

Congratulations!

Just for fun I tried compiling on OSX. Unsurprisingly, as there's no SDL-devel package available for it, it doesn't work. Oh well!

vext01
Interested
Posts: 24
Joined: Sat Sep 15, 2012 12:20 am

Post by vext01 » Mon Nov 19, 2012 10:21 am

KanedaFr: The debugger mostly supports m68k debugging at the moment. You can set break points and watch points. I also added YM2612 support that allows us to examine the OPN parameters from the FM chip. Be sure to configure with --enable-debugger to get these goodies. Run the emulator from a terminal and hit backtick (`) to enter debugging.

djcouchycouch: I don't know much about OSX. Some of my friends end up using a ports tree like macports in order to get set up with some of the libraries and packages that they are used to on a linux system. I will ask zamaz if he has any plans to build for osx.

KanedaFr
Administrateur
Posts: 1139
Joined: Tue Aug 29, 2006 10:56 am
Contact:

Post by KanedaFr » Tue Nov 20, 2012 9:21 pm

breakpoint is all I need !
Great !

vext01
Interested
Posts: 24
Joined: Sat Sep 15, 2012 12:20 am

Post by vext01 » Wed Nov 21, 2012 9:52 am

Cool. Let me know how you get on.

Post Reply