I'm using GenRes through the SGDK. I've noticed there's a setting for sprites in the resource file that enables "compression", but it's not clear to me how I would use that.
Does it actually compress images when the .bin is being created?
Or is it just a flag indicating that the data I'm adding as a resource is already compressed?
Do I decompress them at runtime or is that automatic?
If runtime decompression is required, how is that done?
Do I access the sprites in the same was as non-compressed sprites?
Any info would be great.
Thanks!
DJCC.
How to use compression with GenRes?
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the compression mode compress the data using something like RLE
It uses the routine of Charles. It is an optimized and low resource way to unpack data on the fly for the genny.
If you read my tutorial (http://code.google.com/p/sgdk/wiki/SGDKTutorial#Tiles), you'll notice the unpack method isn't available on SGDK yet
another thing on hold
it is done (I use it myself for many years) but I must include it in SGDK the right way, with the help of Stef
why everyone asking for my stuff on hold RIGHT now !!
It uses the routine of Charles. It is an optimized and low resource way to unpack data on the fly for the genny.
If you read my tutorial (http://code.google.com/p/sgdk/wiki/SGDKTutorial#Tiles), you'll notice the unpack method isn't available on SGDK yet
another thing on hold
it is done (I use it myself for many years) but I must include it in SGDK the right way, with the help of Stef
why everyone asking for my stuff on hold RIGHT now !!