CDDA not playing correctly at 50Hz
Posted: Sat Jul 27, 2013 12:22 am
Hello everyone.
I have a friend, who tests my game on his SegaCD.
He have an American SegaCD, but his TV only supports PAL color mode, so, in order to run it, I have to send him a USA version of my hack, and once his console boots up at 60Hz, with a switch, he moves his console back to 50Hz so it shows up the colors.
The game works ALMOST perfectly... except for the CDDA. Once the game tries to load a CDDA track, it doesn't seem to play, and after some minutes it crashes.
However, he told it doesn't happen with the original games, only mine. And mine only works correctly if ran at 60Hz.
Any ideas of what is going on?
Here is the Sub-CPU section of the code:
http://pastebin.com/85YaiELu
I have a friend, who tests my game on his SegaCD.
He have an American SegaCD, but his TV only supports PAL color mode, so, in order to run it, I have to send him a USA version of my hack, and once his console boots up at 60Hz, with a switch, he moves his console back to 50Hz so it shows up the colors.
The game works ALMOST perfectly... except for the CDDA. Once the game tries to load a CDDA track, it doesn't seem to play, and after some minutes it crashes.
However, he told it doesn't happen with the original games, only mine. And mine only works correctly if ran at 60Hz.
Any ideas of what is going on?
Here is the Sub-CPU section of the code:
http://pastebin.com/85YaiELu