so every time a BIOS function called need to communicate with the CDD, it takes this time.
Add the process time, you almost have a frame (60hz/50Hz)

I don't understand how Sega let this happen....
At the first scratch, the game hangs or happy lagging......
Am I too serious about this ?
On the other side, I saw some BIOS call are made in 3 steps : XXXSTART, XXXXREAD, XXXXSTOP
I assume it was to handle this kind of thing ?