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Megadrive to 32x porting

Posted: Fri Sep 13, 2013 1:54 am
by Toddo
Hi, I'm a bit of a noob around here.
I'm just wondering if there is a way or even if it's possible to port Megadrive games to the 32x to take advantage of the larger colour palette and sprite transformations?
Games that could benefit include arcade games and 3d games like Space harrier 2.

Posted: Fri Sep 13, 2013 9:27 am
by doragasu
Short answer: No.

Long answer: To port games you need the source code, and that is something you seldom have. You could reverse engineer the games or re-write them from scratch, but that's a ton of work, and I don't think it's worth the effort.