@r57 sorry about the pitch sensitivity, I mainly use the FL version which uses piano roll for pitchbend, so I haven't given much love to any other bend functionality

. I want to add a special kind of instrument though, called a "Pitch Slider" which will work like FL's piano roll pitch bend. If you place a slider note, any adjacent notes on the same midi channel will bend up or down to that note. Also yeah, the instrument importing can be a bit fiddly right now!
@lu9 what do you mean it looks like the previous beta, like the pitch slider isn't there? That was an intentional change to better group together channel specific settings, and allow octave changing/transpose. Unless you mean I somehow posted an ancient version of my old VST O.o
Also I would love some help haha, but if anyone saw my codebase they would probably literally die. God it's bad, holy hell it is the greasiest codebase. That's the main reason why I haven't just finished the thing already. The actual sound generation/instrument bits aren't so bad, it's the UI. The UI is a disgusting wobbling mess and I'm amazed it doesn't just blow up. When I have some time I really want to rewrite it entirely using C# interop.
I still have grand visions in mind for the VST, it's by no means done. But my desire to work on it with the codebase the way it is right now might be gone. So until I have a chance to clean things up, it's gonna be stagnant. A few months probably, I'm not abandoning it. I still use it every day, and I have a lot of features in mind that would make it easier to deal with.
In the meantime, I'm working on Duck Game full time until May 6th. Here's a sample, I'm using GENNY for everything:
http://www.wonthelp.info/StarlightDuck.ogg
http://www.wonthelp.info/DontFuckWithDuck.ogg
http://www.wonthelp.info/BushDuck.ogg
http://www.wonthelp.info/SportsTime.ogg