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Anyone know much about the MD VDP (Game Gear welcome too!)
Posted: Fri Jun 24, 2011 3:39 pm
by Aerosol
I'd just like to know...
By what method do games like OutRun, RoadRash, and Sonic Drift scroll the race track?
Posted: Fri Jun 24, 2011 4:37 pm
by TmEE co.(TM)
Sonic Drift uses palette scrolling + raster effects, Road Rash is doing software rendering mixed with raster effects. No idea about OutRun
Posted: Fri Jun 24, 2011 5:04 pm
by Gigasoft
Outrun has a static field which is line scrolled to give the appearance of a curving road. There are two roads, one on each layer. The moving horizontal stripes in the road are displayed by changing the palette, to visualize the movement.
Posted: Fri Jun 24, 2011 6:43 pm
by Aerosol
As soon as palette scrolling was mentioned, everything clicked into place. Thanks guys!
I don't suppose anyone knows where I might find some asm examples of the things TmEE and Gigasoft mentioned do they?
Posted: Thu Jul 07, 2011 1:34 pm
by WayneK
A nice write-up of various games and how they do their 'road' effects can be found here:-
http://www.gorenfeld.net/lou/pseudo
Everything is fully explained, so you should be able to write your own routines for your platform of choice after reading