update on (palette loading problem (new to asm68K))

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Cydeenwins
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Posts: 2
Joined: Sun Feb 14, 2021 2:27 pm

update on (palette loading problem (new to asm68K))

Post by Cydeenwins » Sat Mar 13, 2021 5:09 pm

Hi again,
after weeks of trying to search what was wrong I still cannot figure out how to make those color palettes.
If anyone manage to figure out what did I done wrong please explain it to me.


MEGAMAN X SIGMA'S WARS.X68 (the main file)

Code: Select all



    INCLUDE Initialisation.X68
    INCLUDE VDP_RAM.X68
    INCLUDE VDP_registre.X68
    INCLUDE header.X68
    INCLUDE Carte_memoire.X68



    VDP_SET_ADDR    VDP_CRAM_WRITE,$0000
    VDP_SET_REG     VDP_REG_AUTOINC,2

    move.w #$01,d0 
    LEA.L PaletteX,A0 


	INCLUDE Palettes.X68
    INCLUDE PaletteRoutine.X68
    
__end:
Initialisation.X68

Code: Select all

;nettoyage RAM
    MOVE.L  #$00000000,D0
    MOVE.L  #$00000000,A0
    MOVE.L  #$00003FFF,D1
ClearRAM:
    MOVE.L  D0,-(A0)
    DBRA    D1,ClearRAM



InitVDP:
	lea.L	VDPInitDataStart,a0	; load the address of the VDP init data to a0
	move.w	#(VDPInitDataEnd-VDPInitDataStart)/2,d1	; length of init data to d1
InitVDPDataLoop:
	move.w	(a0)+,(VDP_CONTROL)	; write the init data
	dbf	d1,InitVDPDataLoop		; decrement value of d1 and loop if not 0



; clear VRAM - prevents garbage tiles from showing at boot on clone systems
	bsr.w	ClearVRAM	; clear VRAM
ClearVRAM:
	move.l	#VDP_VRAM_WRITE,(VDP_CONTROL) 
	move.w	#$7FFF,d1
ClearVRAMLoop:
	move.w	#$0000,(VDP_DATA)
	dbra	d1,ClearVRAMLoop
	rts



;VDP initialisation
    MOVE.L  #VDPRegisters,A0
    MOVE.L  #$18,D0
    MOVE.L  #$00008000,D1
    
CopyVDP:
    MOVE.B  (A0)+,D1
    MOVE.W  D1,VDP_CONTROL
    
    ADD.W   #$0100,D1
    DBRA    D0,CopyVDP
    

;Z80 initialisation
    MOVE.W  #$0100,Z80_BUS_REQ
    MOVE.W  #$0100,Z80_RESET
    
WAIT:
    BTST    #$0,Z80_BUS_GRANT
    BNE     WAIT
    MOVE.L  #Z80_RAM,A1
    MOVE.L  #$00C30000,(A1)
    
    MOVE.W  #$0000,Z80_RESET
    MOVE.W  #$0000,Z80_BUS_REQ
    
VDP_RAM.X68

Code: Select all

VDPInitDataStart:

	dc.w	$8004	

	dc.w	$8174	  

	dc.w	$8230	

	dc.w	$8328	

	dc.w	$8407	
	
	dc.w	$855C	

	dc.w	$8600	

	dc.w	$8700	

	dc.w	$8800	

	dc.w	$8900	

	dc.w	$8A00	
	
	dc.w	$8B00	
	
	dc.w	$8C81	

	dc.w	$8E00	

	dc.w	$8F02	

	dc.w	$9001	 

	dc.w	$9100	

	dc.w	$9200	

	dc.w	$93FF	

	dc.w	$94FF	

	dc.w	$9500	

	dc.w	$9600	
	
	dc.w	$9780	
VDPInitDataEnd:
VDP_registre.X68

Code: Select all


VDPRegisters:
VDPReg0:   dc.b $14 ;  0: H interrupt on, palettes on
VDPReg1:   dc.b $74 ;  1: V interrupt on, display on, DMA on,
                    ;     Genesis mode on
VDPReg2:   dc.b $30 ;  2: Pattern table for Scroll Plane A
                    ;     at VRAM $C000
                    ;     (bits 3-5 = bits 13-15)
VDPReg3:   dc.b $00 ;  3: Pattern table for Window Plane
                    ;     at VRAM $0000
                    ;     (disabled) (bits 1-5 = bits 11-15)
VDPReg4:   dc.b $07 ;  4: Pattern table for Scroll Plane B
                    ;     at VRAM $E000
                    ;     (bits 0-2 = bits 11-15)
VDPReg5:   dc.b $78 ;  5: Sprite table at VRAM $F000
                    ;     (bits 0-6 = bits 9-15)
VDPReg6:   dc.b $00 ;  6: Unused
VDPReg7:   dc.b $00 ;  7: Background colour - bit 0-3 = colour,
                    ;     bits 4-5 = palette
VDPReg8:   dc.b $00 ;  8: Unused
VDPReg9:   dc.b $00 ;  9: Unused
VDPRegA:   dc.b $FF ; 10: Frequency of Horiz. interrupt in
                    ;     Rasters (number of lines travelled by
                    ;     the beam)
VDPRegB:   dc.b $00 ; 11: External interrupts off,
                    ;     V scroll fullscreen,
                    ;     H scroll fullscreen
VDPRegC:   dc.b $81 ; 12: Shadows and highlights off,
                    ;     interlace off,
                    ;     H40 mode (320 x 224 screen res)
VDPRegD:   dc.b $3F ; 13: Horiz. scroll table at VRAM $FC00
                    ;     (bits 0-5)
VDPRegE:   dc.b $00 ; 14: Unused
VDPRegF:   dc.b $02 ; 15: Autoincrement 2 bytes
VDPReg10:  dc.b $01 ; 16: Vert. scroll 32, Horiz. scroll 64
VDPReg11:  dc.b $00 ; 17: Window Plane X pos 0 left
                    ;    (pos in bits 0-4, left/right in bit 7)
VDPReg12:  dc.b $00 ; 18: Window Plane Y pos 0 up
                    ;    (pos in bits 0-4, up/down in bit 7)
VDPReg13:  dc.b $FF ; 19: DMA length lo byte
VDPReg14:  dc.b $FF ; 20: DMA length hi byte
VDPReg15:  dc.b $00 ; 21: DMA source address lo byte
VDPReg16:  dc.b $00 ; 22: DMA source address mid byte
VDPReg17:  dc.b $80 ; 23: DMA source address hi byte,
                    ;     memory-to-VRAM mode (bits 6-7)
                    
header.X68

Code: Select all


rom_header:
    dc.l   $00FFFFFE        ; Initial stack pointer value
    dc.l   init             ; Initial program counter value
    dc.l   ignore_handler   ; Bus error
    dc.l   ignore_handler   ; Address error
    dc.l   ignore_handler   ; Illegal instruction
    dc.l   ignore_handler   ; Division by zero
    dc.l   ignore_handler   ; CHK exception
    dc.l   ignore_handler   ; TRAPV exception
    dc.l   ignore_handler   ; Privilege violation
    dc.l   ignore_handler   ; TRACE exception
    dc.l   ignore_handler   ; Line-A emulator
    dc.l   ignore_handler   ; Line-F emulator
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Spurious exception
    dc.l   ignore_handler   ; IRQ level 1
    dc.l   ignore_handler   ; IRQ level 2
    dc.l   ignore_handler   ; IRQ level 3
    dc.l   ignore_handler   ; IRQ level 4 (horiz. retrace int.)
    dc.l   ignore_handler   ; IRQ level 5
    dc.l   ignore_handler   ; IRQ level 6 (vert. retrace int.)
    dc.l   ignore_handler   ; IRQ level 7
    dc.l   ignore_handler   ; TRAP #00 exception
    dc.l   ignore_handler   ; TRAP #01 exception
    dc.l   ignore_handler   ; TRAP #02 exception
    dc.l   ignore_handler   ; TRAP #03 exception
    dc.l   ignore_handler   ; TRAP #04 exception
    dc.l   ignore_handler   ; TRAP #05 exception
    dc.l   ignore_handler   ; TRAP #06 exception
    dc.l   ignore_handler   ; TRAP #07 exception
    dc.l   ignore_handler   ; TRAP #08 exception
    dc.l   ignore_handler   ; TRAP #09 exception
    dc.l   ignore_handler   ; TRAP #10 exception
    dc.l   ignore_handler   ; TRAP #11 exception
    dc.l   ignore_handler   ; TRAP #12 exception
    dc.l   ignore_handler   ; TRAP #13 exception
    dc.l   ignore_handler   ; TRAP #14 exception
    dc.l   ignore_handler   ; TRAP #15 exception
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    dc.l   ignore_handler   ; Unused (reserved)
    
  
ignore_handler:
    RTE
INIT:
    MOVE    #$2700,sr

    DC.B   'SEGA MEGA DRIVE    ' ; Console name
    dc.b   '(C) MA          ' ; Copyrght holder and release date
    dc.b   'BOOT LOGO                                         '
                                                 ; Domest. name
    dc.b 'BOOT LOGO                                         '
                                                 ; Intern. name
    dc.b '2019-01-20    '   ; Version number
    dc.w $0000              ; Checksum
    dc.b 'J               ' ; I/O support
    dc.l $00000000          ; Start address of ROM
    dc.l __end              ; End address of ROM
    dc.l $00FF0000          ; Start address of RAM
    dc.l $00FFFFFF          ; End address of RAM
    dc.l $00000000          ; SRAM enabled
    dc.l $00000000          ; Unused
    dc.l $00000000          ; Start address of SRAM
    dc.l $00000000          ; End address of SRAM
    dc.l $00000000          ; Unused
    dc.l $00000000          ; Unused
    dc.b '                                        ' ; Notes
    dc.b 'JUE             '                     ; Country codes (Japan, USA, Europe)

    move.b  $00A10001,d0   ; Move Megadrive hardware ver. to d0
    andi.b  #$0F,d0        ; Version is stored in last four bits
                           ;   so mask it with 0F
    beq     Skip          ; If version = 0, skip TMSS signature
    move.l  #'SEGA',$00A14000 ; Move string "SEGA" to $A14000
Skip:
Carte_memoire.X68

Code: Select all


; 68k memory map
CTRL_1_DATA EQU $00A10003

CTRL_2_DATA EQU $00A10005

CTRL_X_DATA EQU $00A10007

CTRL_1_CONTROL  EQU $00A10009

CTRL_2_CONTROL  EQU $00A1000B

CTRL_X_CONTROL  EQU $00A1000D

REG_HWVERSION   EQU $00A10001

REG_TMS EQU $00A14000

PSG_INPUT   EQU $00C00011

RAM_START   EQU $00FF0000

VDP_DATA EQU $00C00000

VDP_CONTROL EQU $00C00004

VDP_COUNTER EQU $00C00008

Z80_ADDRESS_SPACE   EQU $00A10000

Z80_BUS_REQ EQU $00A11100

Z80_BUS_GRANT   EQU $00A11101

Z80_RESET   EQU $00A11200

Z80_RAM EQU $00A00000



; VDP access modes

VDP_SET_REG MACRO
    MOVE.W  #((($80|\1)<<8)|\2),vdp_control
    ENDM


VDP_CRAM_READ   EQU %001000

VDP_CRAM_WRITE  EQU %000011

VDP_VRAM_READ   EQU %000000

VDP_VRAM_WRITE  EQU %000001

VDP_VSRAM_READ  EQU %000100

VDP_VSRAM_WRITE EQU %000101

VDP_REG_AUTOINC EQU 15


VDP_SET_ADDR MACRO
    MOVE.L   #((\1&%11)<<30|(\2&%11111111111111)<<16|(\1&%11100)<<2|(\2>>14)),vdp_control
    ENDM
    
VDP_WRITE_DATA  MACRO
    MOVE.W  \1,VDP_DATA
    ENDM
    
; VDP status
VDP_STATUS_FIFO_EMPTY   EQU $0200

VDP_STATUS_FIFO_FULL    EQU $0100

VDP_STATUS_VINT_PENDING EQU $0080

VDP_STATUS_SPRITE_OVERFLOW  EQU $0040

VDP_STATUS_SPRITE_COLLISION EQU $0020

VDP_STATUS_ODD_FRAME    EQU $0010

VDP_STATUS_VBLANK   EQU $0008

VDP_STATUS_HBLANK   EQU $0004

VDP_STATUS_DMA  EQU $0002

VDP_STATUS_PAL  EQU $0001


; buttons
BUTTON_UP_PRESSED   EQU $01

BUTTON_DOWN_PRESSED EQU $02

BUTTON_LEFT_PRESSED EQU $04

BUTTON_RIGHT_PRESSED    EQU $08

BUTTON_B_PRESSED    EQU $10

BUTTON_C_PRESSED    EQU $20

BUTTON_A_PRESSED    EQU $40

BUTTON_START_PRESSED    EQU $80

Palettes.X68

Code: Select all


PaletteX:
    DC.W	$0C80,$0000,$000C,$0899	
    DC.W	$0F84,$0FA5,$0F01,$0FC6
    DC.W	$0F80,$0777,$08AF,$006F
    DC.W	$0C40,$0EEE,$0B02,$0000

PaletteRoutine.X68
CODE: SELECT ALL


ChargementPalette:
	
    MOVE.L	D1,(VDP_CONTROL)
    MULU	#$10,D0
    SUB.W	#$01,D0

ChargementPaletteBoucle:

    MOVE.W  (A0)+,(VDP_DATA)
    DBF	    D0,ChargementPaletteBoucle
    RTS

ob1
Very interested
Posts: 463
Joined: Wed Dec 06, 2006 9:01 am
Location: Aix-en-Provence, France

Re: update on (palette loading problem (new to asm68K))

Post by ob1 » Sun Mar 14, 2021 7:25 am

I think there might be an error with your header.
The Genesis header is 0-100h : 68k vector exception
100-200h : Genesis header
Here, it seems to me that
1. you've got instructions between the exceptions and the genesis header
2. I'm not sure the header is correctly aligned

Again, you may check Sik excellent site : https://www.plutiedev.com/rom-header

Regarding your code, you tell the 68k to start at init (ok),
at init, you prevent exceptions (fine),
but then, what is the next instruction ?
Something like
DC.B 'SEGA MEGA DRIVE ' ; Console name

ob1
Very interested
Posts: 463
Joined: Wed Dec 06, 2006 9:01 am
Location: Aix-en-Provence, France

Re: update on (palette loading problem (new to asm68K))

Post by ob1 » Sun Mar 14, 2021 8:33 am

There. A bit outdated, as I wrote this forever years ago, but it could help

viewtopic.php?p=11893#p11893

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