* dissociated palettes for sprites and backgrounds
* 12 bits colors like Game Gear (or even 15 bits)
* anything else... (128 KB VRAM...)
Those modes would be selectable by a mechanism, so that normal games would be perfectly playable, and hacks using those modes could behave differently according the model they are running on.
I'd be willing to try by myself to modify an emulator to try this. But I'm facing one of my weak points when it comes to programming (I'm no professional programmer) : setting an IDE for an existing project (with all the dependancies).
So I'm asking for an emulator :
* easy to compile
* fast enough
* with no asm inside (I don't know 80*86 asm, so it'd make my understanding of the code too slow)
* if possible, not too old
So far I've tried :
* MAME (wanted to modify the megadrive core, which is quite simple to understand) but : it took litterally hours to compile, I ended with an error, and each attempt to recompile it took minutes
* Exodus : I was igominiously betrayed by Nemesis instructions, which were based on an old release

* Gens : it has asm inside, and from what I've seen, likely the raster renderer (which should be modified for my purpose, so...)
Have you other ideas ?