MegaCD compilation

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dub
Very interested
Posts: 101
Joined: Thu Mar 19, 2015 1:26 pm

MegaCD compilation

Post by dub » Wed May 25, 2016 5:41 pm

Hi,

Is anyone have a way to create a MegaCD version of a game made with sgdk ?
A makefile or some links to asm code for playing music track ?

I know about the ram limitation,but not how optimize the code ?
Thanks.

MrTamk1s
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Location: Pennsylvania
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Re: MegaCD compilation

Post by MrTamk1s » Thu May 26, 2016 9:16 pm

If all you are looking for is to use the Mega CD hardware for playing CDDA (instead of running the game code from CD), the easiest solution would be to use Mode 1 support in SGDK on top of the standard Genesis SGDK code. The code for the project in the post also has a Sega CD build process which you could look at.
SGDK homebrew dev and Unity3D Indie dev.
Sega does what Nintendont!

dub
Very interested
Posts: 101
Joined: Thu Mar 19, 2015 1:26 pm

Re: MegaCD compilation

Post by dub » Fri May 27, 2016 6:58 am

Thanks,

I'll read this code. Mega top :mrgreen:

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