Correct way to handle inputs

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bioloid
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Joined: Fri May 18, 2012 8:22 pm

Correct way to handle inputs

Post by bioloid » Sat Nov 23, 2024 5:31 pm

Hello, in my game i just use JOY_readJoypad in an update function, called in a loop.
But I just read those values are updated in a vsync function, so I may miss some inputs right ?
If so, whats the correct way to handle it ? maybe add a joy callback and buffer it to be sure ?
Thanks.

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