Sega Genesis Dev Kit (SGDK)

SGDK only sub forum

Moderator: Stef

Stef
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Post by Stef » Mon Jan 24, 2011 9:11 am

Sh!ch wrote:Dear Stef
Could you please make a tutorial on using your incredible SGDK,
or just an small source example with comments?
partic and particdac2 are great indeed,
but I'm begging You on my knees do something with sprites
I'm writting a very simple game to show up how use sprites, i need a bit of time to complete it but when it'll be done you can be sure i'll post it here :) Also i plan to add help and real tutorial to use SGDK :)
Thanks for your nice comment about it by the way ;)

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Post by Stef » Wed Jan 26, 2011 1:44 pm

You can now find some basics tutorials about how use SGDK API on the
SGDK Wiki project page.
Thanks a tons to KanedaFr for writting them :)

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Post by Sh!ch » Sun Jan 30, 2011 9:24 am

Thank You so much Stef for the link!
I'll be waiting for Your tutorial too.

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Post by KanedaFr » Sun Jan 30, 2011 11:26 am

Tiles part will be added monday.
I'll work on the sprites part as soon as possible.

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Post by Moon-Watcher » Sun Jan 30, 2011 5:59 pm

Many thanks Setf and Kaneda. These tutorials will be welcome.

In my case, a post from Sh!ch brought some light to my research. Now I see how easy is showing sprites and backgrounds.

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Post by Jaklub » Sun Jan 30, 2011 9:06 pm

It will be awesome to know how to do stuff the proper way.

I approve this tutorial.

Sh!ch
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Post by Sh!ch » Sat Feb 05, 2011 9:45 am

Guys, you are my heroes! :D
Tutorials are plain and easy to understand. My dreams come true.
Please, don't stop!

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Post by KanedaFr » Thu Feb 24, 2011 2:12 am

Sh!ch, I added a first intro to sprites.
I know you were waiting for it....

An update with GenRes and the use of sprite sheets will be added later.
It will add another way to load tiles for sprite, not how to use sprites so you can start with this first part.

Sh!ch
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Post by Sh!ch » Fri Feb 25, 2011 8:34 pm

Thank you so much for the sprite intro!
I will be waiting silently for updates.

I'm sorry to say but link in tutorial
http://sgdk.googlecode.com/svn/wiki/fil ... GenRes.zip is wrong.
It should be
http://sgdk.googlecode.com/svn/wiki/fil ... GenRes.zip

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Post by KanedaFr » Fri Feb 25, 2011 9:33 pm

ah ah, I updated the GenRes between my previous post and your reply.
So the last version online is actually complete.
I won't add anything more until some times.
If you (Sh!ch or anyone else), see an important part to add, tell us.

(I'll fix the link monday only)

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Post by Sh!ch » Sun Mar 06, 2011 6:47 am

Can SGDK help to detect sprite collisions? Or I must do it entirely myself?

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Post by Stef » Sun Mar 06, 2011 9:47 am

Again i would say that is something that is not done yet.
I was planning to do something for that but i do know Kaneda is also working on AnimLib and maybe this is intended to be a generic sprite library.
Anyway, right now i guess you'll have to write your own code to start with :-/

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Post by KanedaFr » Sun Mar 06, 2011 8:46 pm

http://gendev.spritesmind.net/page-collide.html :)

Animlib and other great stuff (!) won't be available until I fix my SMD...
I don't want to commit unworking code

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Post by Stef » Wed Apr 06, 2011 6:22 pm

New version :)
Check first page to see what is new (afaik i did a very brief comment about it).

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Post by KanedaFr » Thu Apr 07, 2011 12:03 pm

great! just in time!
I was about to work on sound part ;)

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