Posted: Sat Aug 16, 2008 10:14 pm
Hi,
It's been a long busy time since I last posted here! I love all the progress you've done on the emulator AamirM! I finally had the time to go over the readme and history documents again, fixed some typos, and added the 0.93 changelog to the history file, while fixing stuff and making everything look good in my opinion. Tell me what you think as you can download the updated docs from the following location;
http://www.zshare.net/download/171491687416dca2/
Just make sure you updated the credits for Nemesis and others, just to remind you of course.
I wish to comment on a couple things if nobody minds me doing so. I still read about some users having issues opening the roms folder after loading cheats, I can confirm this still exists. Might have to bite the bullet on this one, and add a setting to the directories for the roms folder and this issue should be gone forever.
And I also notice that SuperHQ forces the 48000MHz sound rate, is it possible to have SuperHQ with 44100MHz like Kega has as well? I'd like to also request the other sound rates added 11025MHz and 22050MHz like Kega has as well so it's all even.
A couple questions and little things; did you know the Regen window is slightly bigger length wise than Kega is in Windows Vista? Is there a reason why this is like this? Brighten works, but it doesn't look like how Kega has it. Is there any plans to improve this feature to look like Kega? In regards to cheats, is there ever going to be a cheat editor within the emulator itself to add/remove and edit cheats? There's certainly room for improvements there if you ask me.
I have a couple requests too, if you don't mind;
-Scanlines with settings to adjust how much scanlines there are like Kega has.
-Full screen resolution settings like Kega has.
-TV Mode settings Kega has, yes I know there's a plugin, but I meant a native mode like Kega has.
-Can you add a setting to the INI file to specify the background color of the window when no game is loaded? I'd like to be able to make it black like Kega has.
-Support for the Konami Justifier lightgun that's used in the games Lethal Enforcers and Lethal Enforcers 2, so I can use the mouse with those.
One last question (please don't shoot me!), but is there any plans to add Sega CD and 32X to Regen? I know you've probably been asked that before, but I'm just wondering. You could add the cores Gens32 or Gens+ uses for the time being until you get a chance to build your own cores for each.
Overall you're doing a damn good job, and I hope you don't take my comments the wrong way as me complaining or nitpicking or anything, I assure you I'm not! I'm just a perfectionist and wish for everything to be perfect. Keep up all the good work!
-Adam
P.S. Is there anything you can do about the flickering in Sonic 2's 2-player mode? I have this game and I don't notice flickering that much at all and I know Kega can play it perfectly. I know it's what the hardware does, but how it does it in Regen makes it kinda hard to play.
It's been a long busy time since I last posted here! I love all the progress you've done on the emulator AamirM! I finally had the time to go over the readme and history documents again, fixed some typos, and added the 0.93 changelog to the history file, while fixing stuff and making everything look good in my opinion. Tell me what you think as you can download the updated docs from the following location;
http://www.zshare.net/download/171491687416dca2/
Just make sure you updated the credits for Nemesis and others, just to remind you of course.
I wish to comment on a couple things if nobody minds me doing so. I still read about some users having issues opening the roms folder after loading cheats, I can confirm this still exists. Might have to bite the bullet on this one, and add a setting to the directories for the roms folder and this issue should be gone forever.
And I also notice that SuperHQ forces the 48000MHz sound rate, is it possible to have SuperHQ with 44100MHz like Kega has as well? I'd like to also request the other sound rates added 11025MHz and 22050MHz like Kega has as well so it's all even.
A couple questions and little things; did you know the Regen window is slightly bigger length wise than Kega is in Windows Vista? Is there a reason why this is like this? Brighten works, but it doesn't look like how Kega has it. Is there any plans to improve this feature to look like Kega? In regards to cheats, is there ever going to be a cheat editor within the emulator itself to add/remove and edit cheats? There's certainly room for improvements there if you ask me.
I have a couple requests too, if you don't mind;
-Scanlines with settings to adjust how much scanlines there are like Kega has.
-Full screen resolution settings like Kega has.
-TV Mode settings Kega has, yes I know there's a plugin, but I meant a native mode like Kega has.
-Can you add a setting to the INI file to specify the background color of the window when no game is loaded? I'd like to be able to make it black like Kega has.
-Support for the Konami Justifier lightgun that's used in the games Lethal Enforcers and Lethal Enforcers 2, so I can use the mouse with those.
One last question (please don't shoot me!), but is there any plans to add Sega CD and 32X to Regen? I know you've probably been asked that before, but I'm just wondering. You could add the cores Gens32 or Gens+ uses for the time being until you get a chance to build your own cores for each.
Overall you're doing a damn good job, and I hope you don't take my comments the wrong way as me complaining or nitpicking or anything, I assure you I'm not! I'm just a perfectionist and wish for everything to be perfect. Keep up all the good work!
-Adam
P.S. Is there anything you can do about the flickering in Sonic 2's 2-player mode? I have this game and I don't notice flickering that much at all and I know Kega can play it perfectly. I know it's what the hardware does, but how it does it in Regen makes it kinda hard to play.