Handheld Sega Megadrive?
I read some people got problem with it (some freeze), it's why I didn't bought it. I'll wait to find it cheap on ebay like this HK version
http://cgi.ebay.fr/ws/eBayISAPI.dll?Vie ... 0283654425
I hope someone will find a way to connect a true cart, like for the radica.
I can't wait to play any game on the bus!
Sega Nomad is so expensive and...big! I never tried to buy it.
http://cgi.ebay.fr/ws/eBayISAPI.dll?Vie ... 0283654425
I hope someone will find a way to connect a true cart, like for the radica.
I can't wait to play any game on the bus!
Sega Nomad is so expensive and...big! I never tried to buy it.
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*Sigh*. If GP2X and PSP had YM2612 inside, the emu would have perfect sound. But now having just 200/333MHz I just can't do rendering at the native rates with interpolation, accurate SSG-EG and stuff like that (unless you want it to run @ 5fps). After doing CPUs and graphics, there is not that much time left, so the MAME core is hacked in favor of speed over accuracy. While I'm updating code for the new stuff being discovered, I'm sure this won't make people like HardWareMan happy anyway, because they will still see inaccurate waves in their recordings.HardWareMan wrote: Yeah, with its "sound".
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Want some help moving the YM2612 to the ME? Maybe the VP chip in VR could be done on the ME as well. That's a popular speed hack on the GP2X as well - moving the sound to the second ARM processor.notaz wrote:*Sigh*. If GP2X and PSP had YM2612 inside, the emu would have perfect sound. But now having just 200/333MHz I just can't do rendering at the native rates with interpolation, accurate SSG-EG and stuff like that (unless you want it to run @ 5fps). After doing CPUs and graphics, there is not that much time left, so the MAME core is hacked in favor of speed over accuracy. While I'm updating code for the new stuff being discovered, I'm sure this won't make people like HardWareMan happy anyway, because they will still see inaccurate waves in their recordings.HardWareMan wrote: Yeah, with its "sound".
How can it be credible while running like a slideshow? With skipping sound? It would be next to useless.HardWareMan wrote:The emulator must first be credible. The rest does not matter.
I intended to do that myself, but never had time for it. It could be tricky to do without killing mp3 decoding for Sega CD, which is being done using standard audiocodec lib.Chilly Willy wrote: Want some help moving the YM2612 to the ME?
What VR needs is a dynarec, I tried it on Pandora board @ 600MHz, it wouldn't reach fullspeed with interpreter there..Chilly Willy wrote: Maybe the VP chip in VR could be done on the ME as well.
I wouldn't call it popular, only 3 programs (and several demos) are using it, PicoDrive being one of them.Chilly Willy wrote: That's a popular speed hack on the GP2X as well - moving the sound to the second ARM processor.
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Yes, using the mp3 audiocodec is a good use of the ME as well.notaz wrote:How can it be credible while running like a slideshow? With skipping sound? It would be next to useless.HardWareMan wrote:The emulator must first be credible. The rest does not matter.
I intended to do that myself, but never had time for it. It could be tricky to do without killing mp3 decoding for Sega CD, which is being done using standard audiocodec lib.Chilly Willy wrote: Want some help moving the YM2612 to the ME?
What VR needs is a dynarec, I tried it on Pandora board @ 600MHz, it wouldn't reach fullspeed with interpreter there..Chilly Willy wrote: Maybe the VP chip in VR could be done on the ME as well.
I wouldn't call it popular, only 3 programs (and several demos) are using it, PicoDrive being one of them.Chilly Willy wrote: That's a popular speed hack on the GP2X as well - moving the sound to the second ARM processor.
Guess the VR chip runs pretty efficiently if you can't interpret it at 600MHz.
More GP2X stuff uses the second ARM than PSP stuff using the ME, so it's just relative.
You might have to look into using the ME another way than just the mp3 codec if you want 32X in picodrive on the PSP. I don't see any way to get any kind of speed without using the ME to take at least some of the burden of four CPUs (five if also CD).
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I still think its best to use a Nomad
32X works fine after you solder 3 wires, the PBC works fine after soldering 1 wire.... for MCD, there's a lot more wires needed, but I will make MCD work with Nomad aswell.
http://nfggames.com/forum2/index.php?topic=3305.0
http://www.assemblergames.com/forums/sh ... hp?t=19760
32X works fine after you solder 3 wires, the PBC works fine after soldering 1 wire.... for MCD, there's a lot more wires needed, but I will make MCD work with Nomad aswell.
http://nfggames.com/forum2/index.php?topic=3305.0
http://www.assemblergames.com/forums/sh ... hp?t=19760
Mida sa loed ? Nagunii aru ei saa
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
http://www.tmeeco.eu
Files of all broken links and images of mine are found here : http://www.tmeeco.eu/FileDen
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Nice stuff! Особенно эквалайзер "Прибой Э014С", усил Амфитон и колонки "Вега 50АС106"TmEE co.(TM) wrote:I still think its best to use a Nomad
http://nfggames.com/forum2/index.php?topic=3305.0