Networked Genesis hardware
Posted: Wed Mar 23, 2016 5:16 pm
I currently have developed a prototype setup of hardware based on the arduino mega 2560 to allow for multiplayer sega genesis 2 player games over a serial connection. I wont get into too much specifics but it basically shares controller joystick data between both machines and uses a game genie on each side to hack out troubled areas to allow for a truly replicated game on both console.
Is anyone interested in helping with such hardware? I would really like to condense or shrink down the hardware and simplify this into a single circuit that is small and can plug into the controller ports of the genesis/megadrive and then hook in power and ethernet to the board. The ultimate goal is to allow these games to be played with someone else over the internet. I have working prototypes that prove this can be done over serial even with up to 100ms of random latency.
If you are interested in helping or designing a circuit that would shrink this down please let me know! Designing hardware is not really my strong point as i am more of a programmer.
Is anyone interested in helping with such hardware? I would really like to condense or shrink down the hardware and simplify this into a single circuit that is small and can plug into the controller ports of the genesis/megadrive and then hook in power and ethernet to the board. The ultimate goal is to allow these games to be played with someone else over the internet. I have working prototypes that prove this can be done over serial even with up to 100ms of random latency.
If you are interested in helping or designing a circuit that would shrink this down please let me know! Designing hardware is not really my strong point as i am more of a programmer.