Forum is now open to public

Importante releases or news for the communauty

Moderator: KanedaFr

KanedaFr
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Forum is now open to public

Post by KanedaFr » Sun Nov 26, 2006 3:00 am

After some weeks of tests and customization, SpritesMind's forum is now open.
Devega seems dead, so we needed a new place for information and experience sharing.
I hope you'll like this place.
I'm trying to make it the best for your needs :
- one forum by system
- one hidden forum for experienced users
- project forums : if you have a project with other people, send me a PM, I'll open you a private forum

You need to be registered to post message. Only "Kaneda's stuff" is open to public.


Oh, and think to read the rules, they are easy to follow ;)

Kaneda

Pascal
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Great to see a place for md devers :)

Post by Pascal » Wed Nov 29, 2006 11:33 am

Great to see a place for md devers :)

thanks ! :D

KanedaFr
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Post by KanedaFr » Wed Nov 29, 2006 11:50 am

happy to see people (known and unknown) are coming ;)

Welcome everybody!!

Stef
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Post by Stef » Thu Nov 30, 2006 9:58 pm

Yeah !!!!!!!
Thanks Kaneda, finally someone did it !
I guess that will be a small but very sympatic community ;)
I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated :)

plee
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Post by plee » Fri Dec 01, 2006 2:43 am

Stef wrote:Yeah !!!!!!!
Thanks Kaneda, finally someone did it !
I guess that will be a small but very sympatic community ;)
I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated :)
Maybe we can setup a files area for libs/demos/etc...

Stef
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Post by Stef » Fri Dec 01, 2006 12:35 pm

Indeed, it would be nice to regroup them somewhere :)

cdoty
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Post by cdoty » Fri Dec 01, 2006 5:32 pm

Stef wrote:I posted a link about my minimal genesis devkit in the genesis forum. I would like to improve the "libraries" and keep it regulary updated :)
My Frog Feast source code (http://frogfeast.rastersoft.net/SegaCDSrc.html) has some routines that might be useful, and they're already in gcc/as format.

Stef
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Post by Stef » Fri Dec 01, 2006 7:29 pm

Just a supposition as i don't know when i'll be back on that but : can i use your sources to add your functions to the mini dev kit's libraries ? can i also modify them a bit if needed (to keep a sort of "standard" in name and call) ?
Of course, i'll mention your name somewhere (i say somewhere because i don't have and readme.txt file for now). My goal is not to plebicit "my" devkit, be just to offer a simple, easy and light solution for genesis development :)

cdoty
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Post by cdoty » Fri Dec 01, 2006 11:05 pm

Stef wrote:Just a supposition as i don't know when i'll be back on that but : can i use your sources to add your functions to the mini dev kit's libraries ? can i also modify them a bit if needed (to keep a sort of "standard" in name and call) ?
Of course, i'll mention your name somewhere (i say somewhere because i don't have and readme.txt file for now). My goal is not to plebicit "my" devkit, be just to offer a simple, easy and light solution for genesis development :)
Yep, use whatever you can. And, renaming isn't a problem either.

Stef
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Post by Stef » Sat Dec 02, 2006 6:48 pm

I just checked your sources. Your code is really well written, i do like :)
I've already almost of your functions except the SegaCD specific ones.
I'll check what i can do here :)

cdoty
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Post by cdoty » Mon Dec 04, 2006 7:53 pm

Stef wrote:I just checked your sources. Your code is really well written, i do like :)
Thank.

I need to get the Genesis version of the source up shortly. They contain better DMA routines, since the Sega CD has a problem with DMA timing.

Does anyone know how to correctly use DMA on the Sega CD? I was told it had something to do with adjusting the source (or destination) address.

Edge-`
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Post by Edge-` » Sun Dec 10, 2006 3:29 am

Just found this, Awesome Kaneda! Ever since devega's forum went down (there was a LOT of great info there) I've been somewhat unmotivated. But this looks awesome. Lots of new things to try and get going. I'll have a new project done soon (not Genny Wars unfortunately :D, something easier to complete).

Great to see so many awesome genesis development celebs here too.
Genny Wars (Someday.. :D)

Fonzie
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Post by Fonzie » Sun Dec 10, 2006 1:44 pm

:D Heyhey :D
Can't wait to see your new baby, Edge!

Maybe we should rename this topic in "presentations" I think its a missing thing in this board :)

"Does anyone know how to correctly use DMA on the Sega CD? I was told it had something to do with adjusting the source (or destination) address."
There is a two byte shift when you start a DMA... I don't remember if its a shift on destination or source... sorry.

cdoty
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Post by cdoty » Tue Dec 12, 2006 5:18 am

Fonzie wrote:There is a two byte shift when you start a DMA... I don't remember if its a shift on destination or source... sorry.
From what I heard, it was to accomodate for the slower speed of WORD ram, so it would seem to be a 2 byte lowering of the source address.

Christuserloeser
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Post by Christuserloeser » Sun Jan 28, 2007 2:04 am

Hello everybody :)

This seems to be a nice place for MD homebrew fans :D
http://www.DCEvolution.net - Gigabytes of free Dreamcast software for you

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