![Very Happy :D](./images/smilies/icon_biggrin.gif)
I spread a few words right here to introduce myself. (Didn't find a dedicated sub forum)
I've become a big MegaDrive fan for the past 10 years.
I found my brother's genuine MD2 model in 2013 and started collecting a few games.
I heard soon after of a game called Pier Solar and was stunned to discover a productive scene on a retro system.
I bought the 2015's release and decided to jump in Genesis dev.
I had no knowledge in prog in any way.
I started learning C. My sixth sense told me this honorable langage could be useful.
As an amazing piece of luck I discovered SGDK a few time later.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
I produced a small bunch of playable demos during one or two years and started another project of a complete game, a shmup.
A team work with a friend of mine.
I got a few complicated years then. The project aborted. And I never coded anymore.
Complicated years!?
Not only, cause I met the girl who's gonna become my wife in a couple of weeks.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
My life has become much more steady and when I realised the past month I had backed the third Kickstarter project in a four months (Cursed Knight, Astebros & Affinity of sorrow, by the way), I decided to jump back in Genesis dev.
I spent the last three weeks re-learning C and compilating a few SGDK exercises such as tiles display, sprite controlling and plan scroll, enjoying VGM and BMP files creation with side tools.
To perform a complete game remains a vast goal.
I'll try to but demos could be a much more realistic aim. I think of 80's micro style demos (I owned an Atari St when I was younger... everything is said^^) as well as interactive demos, for instance.
To do so I need to collect many more informations and I thought this forum could be obviously helpul.
To conclude, I'll add an:
"Hello World!"
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