New 32x game in development!

Importante releases or news for the communauty

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matthewnimmo
Very interested
Posts: 72
Joined: Thu Jan 07, 2021 8:04 pm

Re: New 32x game in development!

Post by matthewnimmo » Mon Mar 06, 2023 5:08 am

Update:

Been out for business past few days or so, but i have a minor update. After getting the Tiled map loadable within the editor I switched back to my export functionality. I currently have that halfway completed! Then ill switch back to looking at how to best organize all the functionality. For example, only load the map when editing map objects

matthewnimmo
Very interested
Posts: 72
Joined: Thu Jan 07, 2021 8:04 pm

Re: New 32x game in development!

Post by matthewnimmo » Mon Mar 13, 2023 4:34 am

Im still alive everyone. This past week work has had me extra busy so new true progress to report. Just a little more on my export functionality. It’s nearly done. Just cleaning up some bugs in it now. Nothing too exciting to show and tell yet :/

matthewnimmo
Very interested
Posts: 72
Joined: Thu Jan 07, 2021 8:04 pm

Re: New 32x game in development!

Post by matthewnimmo » Sun Mar 19, 2023 4:02 am

Update:

Smaller today, but MIGHTY. My exporter works! I had to chase down all the bugs, but now I can create and edit my game editor json file and then click a simple export button and it produces my gameworld.h file. I was able to load it up just fine within my game. I'm going to add a few more elements to the export. Such as my splash screen and title screen elements. Then I'm going to focus on making the UI look and function a little better.

For example, when I add a new sprite to a map. I want that sprite drawn in my editor and then i use the mouse to drag and drop it into the location I want for it's starting position (which will obviously reflect it's x and y location within the json file). I'll also adjust my tile map loading function to also load up any npc with their starting location as draggable picboxes to manipulate as well.

As of right now, I think the workflow and options will look like this

1) Launch game editor (file menu only)
2) Open or create new file option
3) If Open
3.a) Fill out tree of game assets and current world structure.
3.b) Context menu options to create/delete/ and (place in world) assets.
3.c) Context menu option on current world tree would be (remove asset).
3.d) Only draw map in editor when selecting map in tree
3.e) Only draw npc (in a preview window section) when selecting an npc from the tree.
4) If Create new
4.*) same as 3 but, lots to create :)
5) Save (saves current file, will prompt if file doesn't exist for a new file name)
6) Save as (save as a new file)
7) Export (will prompt with failure if any assets are missing images, or any other required fields that need values). But, exports as gameworld.h file

Chilly Willy
Very interested
Posts: 2968
Joined: Fri Aug 17, 2007 9:33 pm

Re: New 32x game in development!

Post by Chilly Willy » Sun Mar 19, 2023 12:54 pm

Sounds rather useful. Might attract some folks who'd rather concentrate on the game than on coding.

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