Search found 142 matches

by danibus
Sun Mar 15, 2020 5:40 pm
Forum: SGDK
Topic: (my) Problems with VDP_setMapEx()
Replies: 2
Views: 5011

(my) Problems with VDP_setMapEx()

Good day

I was using VDP_setMapEx() with h.scroll with success, but actually I'm trying to do a different thing and not sure what's happening.

I use VDP_drawImageEx() to draw a background image in PLAN_B (from a PNG file). This one with castle:

fase01_01.png

This is ok.

Now I want to draw 2 ...
by danibus
Thu Feb 27, 2020 3:14 pm
Forum: SGDK
Topic: My SGDK Tutorials (Spanish & English)
Replies: 17
Views: 31447

Re: My SGDK Tutorials (Spanish)

New lesson:

Lesson 9 - Scrolling planes (3) Beyond 512px

Thanks all the people in this post that help me so much
( cloudstrifer, Sik, hotrodx, Chilly Willy ).

Image
by danibus
Wed Jan 29, 2020 12:46 pm
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

Hi again folks

Finally it's working! I just change the code a bit and works perfectly, only scrolling in one direction, that means pressing DPAD right it's ok, scroll works and the image is showing complete :D
Remember, I'm working with a 1024x224px PNG file.

But not sure why moving in the other ...
by danibus
Mon Jan 27, 2020 10:24 pm
Forum: SGDK
Topic: My SGDK Tutorials (Spanish & English)
Replies: 17
Views: 31447

Re: My SGDK Tutorials (Spanish)

by danibus
Fri Jan 17, 2020 9:18 am
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

This is working but not for column-tile 127, not sure why but tile 127 are being painted with column-tile 63.
Just wait for moving 8 pixels to update tile, so it's painted out of "TV zone"




[...]
s16 offset=512;
s16 offsetTILES = 0;
s16 offset_old = offset;

while(TRUE)
{
offsetTILES ...
by danibus
Wed Jan 15, 2020 10:51 pm
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

Thanks again Chilly Willy

Now it's like this

[...]
VDP_drawImageEx(PLAN_B, &bgd_image, TILE_ATTR_FULL(PAL2, FALSE, FALSE, FALSE, ind), 0, 0, FALSE, TRUE);
ind += bgd_image.tileset->numTile;
VDP_setScrollingMode(HSCROLL_PLANE ,VSCROLL_PLANE);

s16 offset=512; //PIXELS from 0 to 1023px
s16 ...
by danibus
Wed Jan 15, 2020 3:23 pm
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

Thanks Chilly Willy, changed with

offsetTILES = (offset>>3) % 128; //offset=0..1023 then offsetTILES=0..127

Anyway, I can see 1st tile-column (left part of visible tiles) updating.

I think I have to update in another place but not sure why, as 1st column dissapearing at left part (tile column 0 ...
by danibus
Wed Jan 15, 2020 12:42 pm
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

I'm fighting with scroll code again, it's working but there is a small problem

320x224px, horizontal scroll from right to left, using an image with size 1024x224px

The problem is that I can see when tiles are being updated, just when left tile colum is going to dissapear at the left part, it's ...
by danibus
Fri Jan 03, 2020 4:32 pm
Forum: Megadrive/Genesis
Topic: Shinobi arcade port
Replies: 3
Views: 11215

Re: Shinobi arcade port

Nice project, can't wait to see bosses
by danibus
Thu Dec 12, 2019 12:45 pm
Forum: SGDK
Topic: My SGDK Tutorials (Spanish & English)
Replies: 17
Views: 31447

Re: My SGDK Tutorials (Spanish)

Little update

Lesson 00 - SGDK + CodeBlocks (instalation)
Lesson 01 - Hello World
Lesson 01 - Clone and Mistakes
Lesson 02 - Controls
Lesson 03 - Tiles and Plans
Lesson 03 - Tiles and Plans (II)
Lesson 04 - Tiles from Images
Lesson 04 - Tiles from Images (II)
Lesson 04 - Tiles from Images (III ...
by danibus
Sat Oct 12, 2019 8:08 pm
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image


If scrolling is still troubling you, I've altered the SGDK's "Sprite" example to do basic scrolling. (see attachment, scrolling.zip)

Made the playfield wider (1280px wide) to see the effect. Also, removed the BEST compression for the tilemaps, as VDP_setMapEx is slower when decompressing data ...
by danibus
Fri Oct 11, 2019 11:02 am
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

Still having problems with scroll. Let's work simple. Horizontal scroll only (from left to right). 320x224px. Only 1 plane. No sprites.
I'm using sonic background from SGDK sample folder but I add px position (see background's bottom)

scroll_v3.png

As you can see this image have 640x224px, then ...
by danibus
Mon Oct 07, 2019 6:08 am
Forum: SGDK
Topic: Test Sprite Collision Flag
Replies: 8
Views: 11023

Re: Test Sprite Collision Flag

Hi there, here testing sprite collision flag also :mrgreen:

It's working, but not sure why... this is my code


[..] //include and all these stuff

int a = 0;

main()
{

[...] //add sprites, pals,... and these things

while(1)
{
handleInput();
check_collision();
SPR_update();
VDP_waitVSync ...
by danibus
Sun Oct 06, 2019 10:17 am
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

Awesome, best explanation ever!! :D

Thanks a lot, I will try again, have a nice day
by danibus
Sat Oct 05, 2019 9:20 pm
Forum: SGDK
Topic: Horizontal Scroll not showing all background image
Replies: 20
Views: 32662

Re: Horizontal Scroll not showing all background image

Hi again, I'm afraid I saw lot of threads but no success at all.

Ok so by default with SGDK we have 512 pixels wide, that is, 64 tiles (from 0 to 63).

Question. bga.png is 640px wide. Where are the last 640-512=128px (16 tiles)? (from 64 to 79)
Are they still in memory somewhere?

I tried to use ...