Search found 75 matches
- Wed Oct 28, 2015 7:16 pm
- Forum: SGDK
- Topic: Sprite Engine Help
- Replies: 18
- Views: 14195
Re: Sprite Engine Help
Sorry i didn't saw your last message ! I'm not sure i really understand it. Do you want to retrieve the sprite bounding box from the "Sprite" structure ? or from the SpriteDefinition structure ? 'SpriteDef' structure is the old structure used by vdp_spr unit but has nothing to do with the new sprit...
- Sat Oct 24, 2015 4:36 pm
- Forum: SGDK
- Topic: Play wav music and sound effect
- Replies: 19
- Views: 63416
Re: Play wav music and sound effect
You should be able to use the XGM Driver's x4 PCM mixer for this. Play the .wav song loop on one PCM channel, and use the other x3 for sfx.
- Thu Oct 08, 2015 6:44 pm
- Forum: Megadrive/Genesis
- Topic: Charles McDonald's 32X and Sega CD Documents
- Replies: 2
- Views: 3269
Re: Charles McDonald's 32X and Sega CD Documents
If not then can someone please point me to something close to it? Any assistance in this matter would be greatly appreciated. At the top of my head, Fonzie at Genny4ever has some official and RE docs for both the Sega CD and 32x here , as well as Spritemind itself . Also RetroDev has some info abou...
- Thu Oct 08, 2015 6:31 pm
- Forum: Demos
- Topic: Garoudan - Currently WIP
- Replies: 3
- Views: 5281
Re: Garoudan - Currently WIP
This is looking very cool so far! Good luck, and looking forward to more.
- Tue Oct 06, 2015 3:49 pm
- Forum: SGDK
- Topic: SGDK & Intellisense (Code::Blocks)
- Replies: 6
- Views: 3988
Re: SGDK & Intellisense (Code::Blocks)
I don't know about the VS Intellisense but at least i know you can have the doxygen documentation parsed so you have sort of javadoc in Code::Blocks based on the doxygen documentation. It's why i designed documentation in doxygen format on include file. Just search for doxygen plugin for Code::Bloc...
- Mon Oct 05, 2015 3:33 pm
- Forum: SGDK
- Topic: SGDK & Intellisense (Code::Blocks)
- Replies: 6
- Views: 3988
SGDK & Intellisense (Code::Blocks)
Just a quick, somewhat relevant, but noobish installation question for those who use SGDK with the Code::Blocks IDE. Is there any plugin or way for the Code::Blocks IDE to generate its equivalent of Visual Studio's Intellisense for the SGDK Library? It would make development much more streamlined an...
- Mon Oct 05, 2015 3:24 pm
- Forum: SGDK
- Topic: How do i edit the header
- Replies: 5
- Views: 3349
Re: How do i edit the header
You have no way to modify the Sega copyright message. This is hardwired in the system and not present in your ROM, the best thing you can do is to display another message right after to disqualify it. To clarify his statement, the Sega copyright message is generated by the system's TMSS . You could...
- Fri Oct 02, 2015 8:01 pm
- Forum: Blabla
- Topic: PSS-470, YM3812, MIDI, and VGM
- Replies: 4
- Views: 11742
Re: PSS-470, YM3812, MIDI, and VGM
Old topic is old, but I finally found someone online who was actually crazy enough to create a circuit to run a YM3812 via MIDI with a PIC chip (use Google translate if necessary), and another guy who is running an AY chip via PSoC . As for my project of modifying the keyboard to feed raw data to th...
- Mon Aug 03, 2015 2:37 pm
- Forum: SGDK
- Topic: SGDK How do I convert a u16 to a string?
- Replies: 3
- Views: 2353
Re: SGDK How do I convert a u16 to a string?
There are a few SGDK compatible conversion methods in its string.h file (see the doxygen document). Namely, casting your u16 to a u32 and using the uintToStr() function should sufficematteus wrote:How do I convert a u16 to a string?
- Tue Jul 28, 2015 1:15 am
- Forum: SGDK
- Topic: Sprite Engine Help
- Replies: 18
- Views: 14195
Another quick question about the Sprite Engine; regarding the Sprite struct, how can I traverse the Sprite struct to retrieve the width and height of a sprite from its SpriteDef (abbreviated, not SpriteDefinition)? I would want to get the tile width and height of the sprite, so I could then calculat...
- Tue Jul 28, 2015 1:09 am
- Forum: Demos
- Topic: Ultra Air Hockey (SGDK)
- Replies: 5
- Views: 6409
- Fri Jul 24, 2015 2:36 pm
- Forum: Blabla
- Topic: PSS-470, YM3812, MIDI, and VGM
- Replies: 4
- Views: 11742
More channels isn't better when all channels are 2 ops Razz YM3812 is really weak compared to 2612. But but it has multiple waveform types :D! (It does lack a DAC for playing digital samples, however.) Did some more research on the topic the other day, and the closest I could find to standalone YM3...
- Tue Jul 14, 2015 4:46 pm
- Forum: SGDK
- Topic: Examples of using Echo with SGDK?
- Replies: 16
- Views: 20835
To CREATE a Echo song or sfx is another story.... I wrote up a tutorial some time ago on how to create Echo music using various tools at the BEX Forums. Some of the steps may not apply, but the general principle is there. It can take a lot of work to get Echo music and the driver implemented correc...
- Wed Jul 08, 2015 5:50 pm
- Forum: Blabla
- Topic: PSS-470, YM3812, MIDI, and VGM
- Replies: 4
- Views: 11742
PSS-470, YM3812, MIDI, and VGM
Several summers ago, was lucky enough to find a Yamaha PSS-470 Portasound keyboard at a community garage sale for a steal of $10. It has retro FM synth sounds, 2 speakers for stereo, 3.5mm out for headphones, C battery slot, DC-in jack, and L/R RCA audio out. Unfortunately the one thing it did lack ...
- Sat Jul 04, 2015 5:13 am
- Forum: Mega/SegaCD
- Topic: Is there a full/partial dissassembly of the Sega CD BIOS?
- Replies: 4
- Views: 11562
This article on Kaneda's front page of SpritesMind should get people started on basic technical information about the Sega CD's operation. Also, from the same developer is a SD card loader replacement for the Sega Saturn called Rhea . From a hardware standpoint, a Saturn is essentially a Sega Genes...