Search found 316 matches

by tryphon
Sun Dec 22, 2013 12:44 am
Forum: SGDK
Topic: can't get SGDK to work with C::B (Nothing to be done ?)
Replies: 11
Views: 7239

I follow the guide at https://code.google.com/p/sgdk/wiki/HowToUseSGDK Doesn't seem to work at the first step : Microsoft Windows [version 6.3.9600] (c) 2013 Microsoft Corporation. Tous droits r‚serv‚s. C:\Users\Tryphon>%GDK_WIN%\bin\make -f %GDK_WIN%\makelib.gen c:/sgdk094/bin/bintos -bmp c:/sgdk09...
by tryphon
Sun Dec 22, 2013 12:10 am
Forum: SGDK
Topic: can't get SGDK to work with C::B (Nothing to be done ?)
Replies: 11
Views: 7239

can't get SGDK to work with C::B (Nothing to be done ?)

Hello, I've tried to install SGDK 0.94 with Code::Blocks. I followed the article on the wiki, and, when asked to add file in my project, I added those from the cube_flat directory in the SGDK sample dir. When I try to build the ROM, I get the message : -------------- Clean: default in test1 (compile...
by tryphon
Sun Dec 08, 2013 10:54 pm
Forum: Exodus
Topic: What's coming in Exodus version 1.1?
Replies: 22
Views: 31446

Exodus 1.1 would be a great Xmas present :)
by tryphon
Thu Dec 05, 2013 9:35 pm
Forum: Megadrive/Genesis
Topic: GigaDrive (aka 3D-TV compatible Sega Mega Drive) specs by M2
Replies: 8
Views: 7572

I may have not well understood
by tryphon
Thu Dec 05, 2013 8:20 pm
Forum: Megadrive/Genesis
Topic: GigaDrive (aka 3D-TV compatible Sega Mega Drive) specs by M2
Replies: 8
Views: 7572

Interesting indeed. But I wonder if it wouldn't have been easier to recode from scratch, using ressources from the original Megadrive game...
by tryphon
Sat Oct 12, 2013 4:08 pm
Forum: Exodus
Topic: Bug reports?
Replies: 48
Views: 76443

Another game that won't start, but for another reason : Ninja Burai Densetsu.

The emulator starts, but the code seem traped in a loop, before the appearance of SEGA logo, as if the geographical protection was active (but I tried with Nemesis in all 4 modes).

The ROM plays well with Gens.
by tryphon
Wed Oct 09, 2013 7:34 pm
Forum: Exodus
Topic: Bug reports?
Replies: 48
Views: 76443

I put my hand on a game that won't start with Exodus : Psy-O-Blade. Here's what the event.log says : 21:27:33.863 4 - Error System Failed to load module from file C:\Users\Tryphon\Downloads\Exodus_1.0.0\Modules\AutoGenerated\MegaDriveROMLoader\psyoblade.bin.xml! 21:27:33.712 4 - Error System Errors ...
by tryphon
Thu Sep 26, 2013 5:33 pm
Forum: Exodus
Topic: Import / export of savestates
Replies: 3
Views: 9558

Import / export of savestates

Since Exodus is really slow on my computer, I'd like to import savestates from others emulators to study some mechanisms that can occur far after the beginning of the game. I think it could be a nice (and easy) feature to implement. But since I need it quit quickly, where could I find a document des...
by tryphon
Mon Sep 23, 2013 4:58 pm
Forum: Exodus
Topic: What's coming in Exodus version 1.1?
Replies: 22
Views: 31446

Unless it's already possible but I failed finding how, it'd be nice if, when logging VDP operations, it is possible to know which line of the code caused the operation.
by tryphon
Mon Sep 23, 2013 4:53 pm
Forum: Exodus
Topic: Bug reports?
Replies: 48
Views: 76443

I don't know if it's a bug, but playing Phantasy Star 3 and keeping loading the same save state again and again, I don't always have the same result when the game starts. I didn't try to reproduce it with another emulator. EDIT : I've noticed it happens more often if I pause the emulator (through pr...
by tryphon
Sat Sep 14, 2013 9:08 am
Forum: Exodus
Topic: Bug reports?
Replies: 48
Views: 76443

Ibn Active disassembly settings, if you give a Start address greater than the End, Exodus crashes.
by tryphon
Fri Aug 23, 2013 8:37 pm
Forum: Video Display Processor
Topic: Some noob question about VDP
Replies: 4
Views: 5081

Yes, I RRRRREEEEEEAAAAAALLLLLLLLLLLLLLLLYYYYYYY looked at it. Too quickly though 8)

Thanks, that explains everything :)
by tryphon
Fri Aug 23, 2013 5:05 pm
Forum: Video Display Processor
Topic: Some noob question about VDP
Replies: 4
Views: 5081

No. I had already given it an eye, and like most 'official' technical documents, they are unreadable if you don't already know what they are about, which is my case :)
by tryphon
Fri Aug 23, 2013 10:15 am
Forum: Video Display Processor
Topic: Some noob question about VDP
Replies: 4
Views: 5081

Some noob question about VDP

Hi, I'm currently trying to understand how the game Shadow Dancer works (to study the feasability of an arcade Shinobi remake). It's the first Genesis game I look into, and I understand slowly a few things. I have an eye on a piece of code that sends the following values to the VDP Controller : 9330...
by tryphon
Tue Aug 20, 2013 3:58 pm
Forum: Exodus
Topic: Some beginner questions about debug
Replies: 2
Views: 9189

Thanks for the answer. Going through the forum, I noticed the bug from Memory Map was reported. The trace log seems unsavable though (no window opens, even an 'open file' window). The same for the disassembled source (not 'Active Disassembly', just 'simple' disassembly). As concerns the 'Active disa...