Search found 316 matches
- Sun Dec 22, 2013 12:44 am
- Forum: SGDK
- Topic: can't get SGDK to work with C::B (Nothing to be done ?)
- Replies: 11
- Views: 7239
I follow the guide at https://code.google.com/p/sgdk/wiki/HowToUseSGDK Doesn't seem to work at the first step : Microsoft Windows [version 6.3.9600] (c) 2013 Microsoft Corporation. Tous droits r‚serv‚s. C:\Users\Tryphon>%GDK_WIN%\bin\make -f %GDK_WIN%\makelib.gen c:/sgdk094/bin/bintos -bmp c:/sgdk09...
- Sun Dec 22, 2013 12:10 am
- Forum: SGDK
- Topic: can't get SGDK to work with C::B (Nothing to be done ?)
- Replies: 11
- Views: 7239
can't get SGDK to work with C::B (Nothing to be done ?)
Hello, I've tried to install SGDK 0.94 with Code::Blocks. I followed the article on the wiki, and, when asked to add file in my project, I added those from the cube_flat directory in the SGDK sample dir. When I try to build the ROM, I get the message : -------------- Clean: default in test1 (compile...
- Sun Dec 08, 2013 10:54 pm
- Forum: Exodus
- Topic: What's coming in Exodus version 1.1?
- Replies: 22
- Views: 31446
- Thu Dec 05, 2013 9:35 pm
- Forum: Megadrive/Genesis
- Topic: GigaDrive (aka 3D-TV compatible Sega Mega Drive) specs by M2
- Replies: 8
- Views: 7572
- Thu Dec 05, 2013 8:20 pm
- Forum: Megadrive/Genesis
- Topic: GigaDrive (aka 3D-TV compatible Sega Mega Drive) specs by M2
- Replies: 8
- Views: 7572
- Sat Oct 12, 2013 4:08 pm
- Forum: Exodus
- Topic: Bug reports?
- Replies: 48
- Views: 76443
- Wed Oct 09, 2013 7:34 pm
- Forum: Exodus
- Topic: Bug reports?
- Replies: 48
- Views: 76443
I put my hand on a game that won't start with Exodus : Psy-O-Blade. Here's what the event.log says : 21:27:33.863 4 - Error System Failed to load module from file C:\Users\Tryphon\Downloads\Exodus_1.0.0\Modules\AutoGenerated\MegaDriveROMLoader\psyoblade.bin.xml! 21:27:33.712 4 - Error System Errors ...
- Thu Sep 26, 2013 5:33 pm
- Forum: Exodus
- Topic: Import / export of savestates
- Replies: 3
- Views: 9558
Import / export of savestates
Since Exodus is really slow on my computer, I'd like to import savestates from others emulators to study some mechanisms that can occur far after the beginning of the game. I think it could be a nice (and easy) feature to implement. But since I need it quit quickly, where could I find a document des...
- Mon Sep 23, 2013 4:58 pm
- Forum: Exodus
- Topic: What's coming in Exodus version 1.1?
- Replies: 22
- Views: 31446
- Mon Sep 23, 2013 4:53 pm
- Forum: Exodus
- Topic: Bug reports?
- Replies: 48
- Views: 76443
I don't know if it's a bug, but playing Phantasy Star 3 and keeping loading the same save state again and again, I don't always have the same result when the game starts. I didn't try to reproduce it with another emulator. EDIT : I've noticed it happens more often if I pause the emulator (through pr...
- Sat Sep 14, 2013 9:08 am
- Forum: Exodus
- Topic: Bug reports?
- Replies: 48
- Views: 76443
- Fri Aug 23, 2013 8:37 pm
- Forum: Video Display Processor
- Topic: Some noob question about VDP
- Replies: 4
- Views: 5081
- Fri Aug 23, 2013 5:05 pm
- Forum: Video Display Processor
- Topic: Some noob question about VDP
- Replies: 4
- Views: 5081
- Fri Aug 23, 2013 10:15 am
- Forum: Video Display Processor
- Topic: Some noob question about VDP
- Replies: 4
- Views: 5081
Some noob question about VDP
Hi, I'm currently trying to understand how the game Shadow Dancer works (to study the feasability of an arcade Shinobi remake). It's the first Genesis game I look into, and I understand slowly a few things. I have an eye on a piece of code that sends the following values to the VDP Controller : 9330...
- Tue Aug 20, 2013 3:58 pm
- Forum: Exodus
- Topic: Some beginner questions about debug
- Replies: 2
- Views: 9189
Thanks for the answer. Going through the forum, I noticed the bug from Memory Map was reported. The trace log seems unsavable though (no window opens, even an 'open file' window). The same for the disassembled source (not 'Active Disassembly', just 'simple' disassembly). As concerns the 'Active disa...