Search found 316 matches
- Sat Apr 13, 2019 7:54 am
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Yes, you can more or less see that as a fanboy wishful thinking :mrgreen: Concerning costs, I want to remove Shadow/Hilight, I'd be surprised if it wouldn't compensate for added palettes. The VDP would still produce less impressive images than the SNES one (apart the resolution), but I'd be very cur...
- Fri Apr 12, 2019 7:35 pm
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Ni, that's not what I want. MD has enough CPU power for its age and I don't want mode 7.
Just more palettes and more colors, and not so much. Then again something that would have been achievable, at more or less the same price.
Just more palettes and more colors, and not so much. Then again something that would have been achievable, at more or less the same price.
- Fri Apr 12, 2019 4:14 pm
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Yeah, System C2 isn't compatible in any form. Not only there's no Z80, the YM2612 is at a different address, I/O is completely different, there's a watchdog, CRAM is 68000 mapped, it uses the VDP's own EDClk instead of the external one the Mega Drive uses, it uses the VDP's DRAM mode (which is an i...
- Wed Apr 10, 2019 10:01 am
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
There are much more analogies between the C2 and the Megadrive, than between both of them and the System16 (the idea that MD hardware comes from System16 is likely a bad interpretation, or a "commercial" claim). But indeed, if there's no Z80, retrocompatibility is doomed... So... compiling GenesisPl...
- Wed Apr 10, 2019 7:32 am
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Is there a known MD emulator handling System C2, and can we find documentation about those extra abilities ?
Also, is the system C2 backward compatible with MD ? (will a MD rom load and run normally ?)
Also, is the system C2 backward compatible with MD ? (will a MD rom load and run normally ?)
- Wed Apr 10, 2019 6:36 am
- Forum: Exodus
- Topic: Active Disassembly - Post Processor
- Replies: 14
- Views: 23958
Re: Active Disassembly - Post Processor
Thanks.
I downloaded Peasauce last week, trying to play with its source. Didn't know it was aimed to replace resource though.
I downloaded Peasauce last week, trying to play with its source. Didn't know it was aimed to replace resource though.
- Tue Apr 09, 2019 7:48 pm
- Forum: Exodus
- Topic: Active Disassembly - Post Processor
- Replies: 14
- Views: 23958
Re: Active Disassembly - Post Processor
Do you have any tutorial about ressource ?
- Tue Apr 09, 2019 3:53 pm
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Still can't compile Genesis Plus.
I find lines like :
in m68k_in.c
How is it supposed to be correct ?
I find lines like :
Code: Select all
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
M68KMAKE_PROTOTYPE_HEADER
How is it supposed to be correct ?
- Tue Apr 09, 2019 1:55 pm
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Yes I had figured But I can't find anything about it on the web...
- Tue Apr 09, 2019 11:46 am
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
What is this EMD thing ?
- Mon Apr 08, 2019 10:10 pm
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Trying to compile Genesis Plus. Opened file in code::blocks. * installed SDL-1.2 lib and added path in linker and include options * same with Zlib * same with Allegro-5.1.X.X * renamed uint8, 16, etc. as uint8_t, uint16_t, etc (which seems to be the standard names now) It doesn't compile. I suspect ...
- Mon Apr 08, 2019 9:17 am
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Re: Compiling an emulator for enhanced Megadrive
Dgen is a very nice emulator to modify. However, we've had this same discussion on Nesdev about NES and SNES enhancements several times. The conclusion each time is that it doesn't make any sense. If you want to make unlimited games, target a modern platform. It is precisely not the case : I just w...
- Sun Apr 07, 2019 10:00 pm
- Forum: Megadrive/Genesis
- Topic: Compiling an emulator for enhanced Megadrive
- Replies: 42
- Views: 52226
Compiling an emulator for enhanced Megadrive
For some time I have had discussions, noticeably with Stef, about an enhanced Megadrive. Just simple enhancements, such as : * dissociated palettes for sprites and backgrounds * 12 bits colors like Game Gear (or even 15 bits) * anything else... (128 KB VRAM...) Those modes would be selectable by a m...
- Sun Apr 07, 2019 9:31 pm
- Forum: SGDK
- Topic: Dummy question on button handling
- Replies: 9
- Views: 6872
Re: Dummy question on button handling
So it means a C compiler keep exactly track of which registers is used by a function ? Concerning the VDP_waitVSync() code : yes the control port adress is stored in a volatile, but I don't understand why here. There's no call to any function in the loop, so there's no risk for the register used to ...
- Sun Apr 07, 2019 8:56 pm
- Forum: Megadrive/Genesis
- Topic: Enhanced Tectoy Megadrive ?
- Replies: 1
- Views: 5264
Enhanced Tectoy Megadrive ?
I've been told on sega-16 board that in some models of Megadrive, some aspects were enhanced (palette, colors ?) but nobody ever used it.
I've never heard about that, and my interlocutor doesn't remember exactly which models and which aspects...
Do you know more ?
I've never heard about that, and my interlocutor doesn't remember exactly which models and which aspects...
Do you know more ?