Search found 173 matches
- Sat Feb 18, 2012 5:05 pm
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16513
I use 16 color bmp file, but i'm not sure this is your problem. How do you call your sprite? with SGDK command? (VDP_doVRamDMA, then VDP_setSprite)? I don't think the problem is genitile or imaGenesis cause this work perfectly for me and all users. It's no use to try another soft i think, we had to ...
- Sat Feb 18, 2012 8:48 am
- Forum: SGDK
- Topic: Sprite drawing problem
- Replies: 22
- Views: 16513
Hi, I dont know ImaGenesis, so i can't help you. For my images, i'm using Genitile. Saving my bmp file (8bits/pixel) With genitile, it seems to me we have to give X and Y in the command line for converting sprite, opposite to juste converting an image. (this cause me spirte didn't appear in order if...
- Sat Feb 18, 2012 8:36 am
- Forum: Megadrive/Genesis
- Topic: Language detection for region lock
- Replies: 11
- Views: 7205
- Fri Feb 17, 2012 11:56 pm
- Forum: SGDK
- Topic: Joypad type detection?
- Replies: 8
- Views: 5674
- Fri Feb 17, 2012 12:54 pm
- Forum: SGDK
- Topic: Joypad type detection?
- Replies: 8
- Views: 5674
Joypad type detection?
Hum, i'm reading the wiki SGDK tutorial (http://code.google.com/p/sgdk/source/browse/wiki/SGDKTutorial.wiki?r=14) `JOY_getJoyID` gives you ever more information about the current joypad. Actually, SGDK is able to give you the ID of * 3 buttons joypad (ID & *JOY_SUPPORT_3BTN*) * 6 buttons joypad (ID ...
- Fri Feb 17, 2012 9:52 am
- Forum: Megadrive/Genesis
- Topic: Language detection for region lock
- Replies: 11
- Views: 7205
- Thu Feb 16, 2012 9:42 pm
- Forum: Megadrive/Genesis
- Topic: Language detection for region lock
- Replies: 11
- Views: 7205
- Thu Feb 16, 2012 7:24 pm
- Forum: Megadrive/Genesis
- Topic: Language detection for region lock
- Replies: 11
- Views: 7205
Language detection for region lock
Hi,
Is there any way to detect my megadrive language setting ingame?
I've done a region lock by video mode (50 or 60Hz) but how can i detect the language so i can allow the game only boot on japanese system?
(i'm working with SGDK, not in asm)
Is there any way to detect my megadrive language setting ingame?
I've done a region lock by video mode (50 or 60Hz) but how can i detect the language so i can allow the game only boot on japanese system?
(i'm working with SGDK, not in asm)