Search found 135 matches
- Thu Dec 31, 2020 12:44 am
- Forum: SGDK
- Topic: Namco arcade font
- Replies: 3
- Views: 35734
Re: Namco arcade font
Thanks ,very hepful.
- Thu Dec 31, 2020 12:43 am
- Forum: SGDK
- Topic: Screen wobble SGDK sample
- Replies: 5
- Views: 10608
Re: Screen wobble SGDK sample
Very nice example! Love it!
Is there any possibility to make this in horizontal instead vertical?
Is there any possibility to make this in horizontal instead vertical?
- Fri Dec 04, 2020 9:17 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1189030
Re: Sega Genesis Dev Kit (SGDK)
YihaaaaaaStef wrote: ↑Thu Dec 03, 2020 10:57 pmJust released SGDK 1.60 !
https://www.patreon.com/posts/44635938
Have fun
- Sun Oct 11, 2020 10:33 pm
- Forum: Tools
- Topic: MDSDRV - new 68K sound driver for Mega Drive
- Replies: 3
- Views: 7847
Re: MDSDRV - new 68K sound driver for Mega Drive
I have NO idea about music, just THANK YOU for developing this for scene
- Sat Aug 29, 2020 9:36 pm
- Forum: Demos
- Topic: Mega Goof Troop
- Replies: 10
- Views: 17393
Re: Goof Troop UNNOFICIAL v Dez/2019
changelog?
- Mon Aug 03, 2020 10:05 pm
- Forum: Demos
- Topic: Mega Goof Troop
- Replies: 10
- Views: 17393
Re: Goof Troop UNNOFICIAL v Dez/2019
Excelent!!
- Mon Aug 03, 2020 4:49 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1189030
Re: Sega Genesis Dev Kit (SGDK)
@Stef I was wondering how many tiles are for sprites, backgrounds, etc by default in SGDK. I just search and found: 512 tiles for sprites 1024 tiles for each background = 2048 tiles for backgrounds "some" tiles for text (don't know how many) ....put here more... Is there a table with all these numbe...
- Sat Jun 06, 2020 12:05 pm
- Forum: SGDK
- Topic: My SGDK Tutorials (Spanish & English)
- Replies: 17
- Views: 24838
Re: My SGDK Tutorials (Spanish)
NEW POST! Now in English and Spanish language! Lesson 13 - Window Plane / El plano Window https://danibus.wordpress.com/2020/06/06/leccion-13-el-plano-window/ video38.gif Not sure if everything is ok, feel free to add your ideas and bugfixes :D Just basic use of Window Plane. J ust remember all thes...
- Sun May 17, 2020 9:36 am
- Forum: Megadrive/Genesis
- Topic: VDP 8x16 Interlace Mode
- Replies: 7
- Views: 10813
Re: VDP 8x16 Interlace Mode
It is good for still images, you see markedly higher detail. When things begin to move there will be various interlacing related artifacts appearing. Here's couple experiments I made a while ago : http://www.tmeeco.eu/SMD/HIRES.BIN http://www.tmeeco.eu/SMD/INTERLAC.BIN Very nice. Is there any post ...
- Mon May 11, 2020 9:37 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1189030
Re: Sega Genesis Dev Kit (SGDK)
Hi there! First cheers to Stef for new update. But my question is about old version :mrgreen: Not really about old version, as I think I'm doing somethig wrong but I don't know where. ... Edit: I think these "non-used" sprites are really being used, I saw when some sprites changed they are used, wh...
- Sun May 10, 2020 2:15 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1189030
Re: Sega Genesis Dev Kit (SGDK)
Hi there! First cheers to Stef for new update. But my question is about old version :mrgreen: Not really about old version, as I think I'm doing somethig wrong but I don't know where. If I use SPR_getNumActiveSprite () I get a low number, i.e. 28 But if I check VDP-Sprites in GensKmod, is almost ful...
- Wed Apr 22, 2020 1:29 pm
- Forum: SGDK
- Topic: Fast question about HUD and strings
- Replies: 7
- Views: 6685
- Sun Apr 19, 2020 5:23 pm
- Forum: SGDK
- Topic: Fast question about HUD and strings
- Replies: 7
- Views: 6685
Re: Fast question about HUD and strings
So I'm doing this right now: uintToStr(Game.score, s1, 0); uintToStr(Game.high_score, s2, 0); uintToStr(Player.lives, s3, 0); uintToStr(Player.money, s4, 0); uintToStr(Player.magic, s5, 0); SYS_disableInts(); VDP_drawText(s1, 06, 0); VDP_drawText(s2, 18, 0); VDP_drawText(s3, 26, 26); VDP_drawText(s4...
- Thu Apr 16, 2020 12:38 pm
- Forum: SGDK
- Topic: Fast question about HUD and strings
- Replies: 7
- Views: 6685
Re: Fast question about HUD and strings
Thanks Stef. Is there any other way to show score than use VDP_drawText(your string here)?
- Wed Apr 15, 2020 10:50 pm
- Forum: SGDK
- Topic: Fast question about HUD and strings
- Replies: 7
- Views: 6685
Fast question about HUD and strings
Actually made a HUD using tiles in PLAN A, and using sprintf+VDP_drawText() to draw numbers(lives, energy, etc). I'm using 5 different sprintf+VDP_drawText(...),10 fps less than not use them. I'm not using a "big" sprintf( %d1 %d2 %d3 etc), then sprintf will delete HUD tiles when printing "space" ch...