Search found 237 matches

by kubilus1
Tue Jun 09, 2015 11:09 pm
Forum: Tools
Topic: Sega Genesis Development Docker Container
Replies: 0
Views: 13376

Sega Genesis Development Docker Container

Developing on the Genesis/Megadrive on Linux just got easier, I've put together a Genesis/Megadrive Docker container!

https://registry.hub.docker.com/u/kubilus1/gendev/

$ docker pull kubilus1/gendev
by kubilus1
Sun Jun 07, 2015 3:47 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124227

New Location and Updates!

Fellow Sprites Minders, due to the upcoming closure of Google Code, I've finally gotten around to moving the Linux Genesis Dev Environment to Github: https://github.com/kubilus1/gendev I've also attempted to cleanup the project a bit and have configured the base build to be just enough to build SGDK...
by kubilus1
Mon Mar 09, 2015 1:09 am
Forum: SGDK
Topic: Lots of noob questions
Replies: 18
Views: 13830

Yeah, especially if you are doing a lot of sound effects the XGM driver is better. Uses smaller file sizes since straight VGMs can cometimes be on the large size. This isn't always such a concern though if you use the newer VGM formats. I wrote the VGM driver a while back and the one advantage is th...
by kubilus1
Sun Mar 08, 2015 11:33 pm
Forum: SGDK
Topic: Lots of noob questions
Replies: 18
Views: 13830

Good questions but I'm probably not the best to answer all of them. Color palette management. You can slice this up a few different ways. I've heard of using one palette for background plane A, on for background plane B, and then two for sprites. Then stuff like the status bar may share with one of ...
by kubilus1
Sun Mar 08, 2015 11:23 pm
Forum: Tools
Topic: Update your Genesis/32X Toolchain!
Replies: 110
Views: 134819

Fantastic work. It's great to have other build options for other operating systems. That should help keep interest in our hobby.
by kubilus1
Sun Jan 18, 2015 3:43 pm
Forum: Collaboration
Topic: GENESology (or MDology?, depending)
Replies: 2
Views: 9551

I like GENESology, not just because I'm from the US, but I think it sounds better. Perhaps SEGAology to make everyone happy?
by kubilus1
Thu Jan 15, 2015 4:37 am
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124227

I'm glad you find this useful!
by kubilus1
Sat Dec 13, 2014 4:42 pm
Forum: Tools
Topic: 3D format conversion
Replies: 9
Views: 10576

Updated obj2mech to support multiple input files. The user can now do something like:

Code: Select all

python obj2mesh.py -f obj1.obj -f obj2.obj > meshs.h
.mtl files are automatically looked for with the same path/name as the .obj file.
by kubilus1
Wed Dec 10, 2014 10:28 pm
Forum: SGDK
Topic: 3D flashing tiles.
Replies: 3
Views: 2778

I haven't tested on real hardware yet since I don't have a flash cart (waiting on UMDK). I may try burning on sega CD of my test program, but on any emulator I have tried, the bitmap stuff doesn't seem to work correctly so I haven't bothered probably wasting a CDR yet. Anyways, gens and Kega both ha...
by kubilus1
Wed Dec 10, 2014 9:02 pm
Forum: SGDK
Topic: 3D flashing tiles.
Replies: 3
Views: 2778

3D flashing tiles.

When using the BMP polygon routines in SGDK, I've noticed that the top and bottom couple of rows of tiles will flash. This can be seen by zooming in with the cube example with flat shading on.

If I try to put any kind of background or text, etc it looks pretty awful. How can I get around this?
by kubilus1
Wed Dec 10, 2014 4:58 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124227

On that old laptop, hours and hours for the first make. However, you should rarely ever have to run that again once you get this set up. Almost all my other updates will be in the sgdk directory and that compiles quickly. (Note: I did include a .deb of the build environment awhile back but it is pre...
by kubilus1
Sat Dec 06, 2014 4:30 pm
Forum: SGDK
Topic: Scrolling map
Replies: 11
Views: 8506

Stef, when using VDP_setMapEx, does this reload all visible tiles, or just the new ones? For instance if the map is scrolling to the right then just one column on the left side would need to be loaded, right? I've got an 8 way unlimited scrolling demo that maybe I'll try to clean up and post at some...
by kubilus1
Wed Dec 03, 2014 6:47 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124227

You will need to do a 'make clean' and then a 'make'. I think it is attempting to rebuild already built stuff.
by kubilus1
Tue Dec 02, 2014 8:20 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124227

Thanks for testing!
by kubilus1
Tue Dec 02, 2014 3:06 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124227

It ought to be pretty straightforward getting this toolchain to work mac OSX since I've already done some work for this on FreeBSD in the past. Unfortunately, I know absolutely nothing about iOS, so can't say if this is feasible or not. From doing a bit of work on Android, I would expect this would ...