Search found 86 matches
- Thu Oct 29, 2015 11:33 pm
- Forum: SGDK
- Topic: GCC Output color formatter
- Replies: 6
- Views: 3845
Re: GCC Output color formatter
I have no idea if this will work well in a Windows workflow, so I can't comment on that. No real API is in use here, it's just ANSI escape sequences. As for the other program, there are several which do similar functionality but I wanted this one as a Python script so when I go between a computer ru...
- Thu Oct 29, 2015 5:39 pm
- Forum: SGDK
- Topic: GCC Output color formatter
- Replies: 6
- Views: 3845
Re: GCC Output color formatter
I realize I should have put this in tools...
- Tue Oct 27, 2015 8:41 pm
- Forum: SGDK
- Topic: Display 2 color font
- Replies: 6
- Views: 4033
Re: Display 2 color font
You can use your four palettes to print up to four different colors without having to touch the font in VRAM.
- Tue Oct 27, 2015 8:27 pm
- Forum: SGDK
- Topic: GCC Output color formatter
- Replies: 6
- Views: 3845
GCC Output color formatter
The old version of GCC used with SGDK drives me insane because 1) SGDK spits out a lot of warnings unless you squash them with type casting on resources, and 2) there is no colorization to let you find the one error admist twenty warnings. I put together a tiny python script towards which you can pi...
- Mon Oct 26, 2015 5:09 pm
- Forum: UMDK
- Topic: UMDK Manufacturing ready
- Replies: 37
- Views: 36473
Re: UMDK Manufacturing ready
Got the email, sounds great.
- Tue Oct 20, 2015 4:21 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2313613
Re: New Documentation: An authoritative reference on the YM2612
I would, but mine isn't available since I'm not anywhere near it. If you can give me a few months, then yeah, that should be possible.Sauraen wrote:You want to donate one?mikejmoffitt wrote:I'd actually love to see a decapping of the Genesis 3 all-in-1 ASIC, if that's available.
- Mon Oct 19, 2015 11:33 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2313613
Re: New Documentation: An authoritative reference on the YM2612
I'd actually love to see a decapping of the Genesis 3 all-in-1 ASIC, if that's available.
- Mon Oct 19, 2015 11:05 pm
- Forum: Hardware
- Topic: Interfacing CMOS 3.3V logic
- Replies: 15
- Views: 20423
Re: Interfacing CMOS 3.3V logic
For single-direction communication, actually, isn't a voltage divider acceptable to bring a 5V signal to 3.3V using a suitable ratio? It's the single-resistor series drop that presents problems.
- Mon Oct 19, 2015 6:42 pm
- Forum: Hardware
- Topic: Interfacing CMOS 3.3V logic
- Replies: 15
- Views: 20423
Re: Interfacing CMOS 3.3V logic
Thank you for a very comprehensive look at this issue. I hope this can provide a good reference for developers of hardware for these old systems going forwards. All the cheapo 3.3v Neo-Geo multi-carts slowly killing the SNK ASICs over time are just as unnerving... My Mega Everdrive looks like it has...
- Sun Oct 18, 2015 5:46 pm
- Forum: UMDK
- Topic: UMDK Manufacturing ready
- Replies: 37
- Views: 36473
Re: UMDK Manufacturing ready
Email sent.
- Fri Oct 16, 2015 4:22 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2313613
Re: New Documentation: An authoritative reference on the YM2612
If you can read the digital output of an operator, it would be very productive to dump with a logic analyzer the output of the carrier with TL at max, with all modulators silenced, to get a decent dump of the sine table used internally.
- Thu Oct 15, 2015 11:04 pm
- Forum: SGDK
- Topic: dynamically change pixel sprite
- Replies: 3
- Views: 2878
Re: dynamically change pixel sprite
I don't know if SGDK has a function for it, but in the end what you're doing is writing to VRAM, and your sprites will show the relevant tiles. If you are doing software rendering you should keep a buffer in 68k memory, draw to it, then DMA it to a location in VRAM. I think SGDK provides bitmap func...
- Thu Oct 15, 2015 7:52 pm
- Forum: Megadrive/Genesis
- Topic: SCUMMVM mega drive port
- Replies: 15
- Views: 9605
Re: SCUMMVM mega drive port
Not exactly. SCUMMVM is already a reimplementation of the original engine. As long as your engine follows the "standard" of what it is expected to do, a brand new engine with no shared code base should still interpret a game properly. It's not wildly different than writing an emulator. Certainly con...
- Thu Oct 15, 2015 6:17 pm
- Forum: SGDK
- Topic: displaying 2d char array
- Replies: 3
- Views: 2564
Re: displaying 2d char array
You can do this: const char *strings[] = { "A C String", "Another C string", "A final C string" }; You can then refer to strings[0], strings[1], strings[2], etc and do VDP_drawText(strings[0], 1, 0); VDP_drawText(strings[1], 5, 0); // etc When I use static arrays like this, I like to null terminate ...
- Thu Oct 15, 2015 4:48 pm
- Forum: Video Display Processor
- Topic: VDP Debug Register - $C0001C
- Replies: 17
- Views: 26911
Re: VDP Debug Register - $C0001C
You are right, that does look just like it. That's your sprite prefetch image I was thinking of that I referred to earlier.