Search found 336 matches
- Sun Sep 10, 2017 12:14 pm
- Forum: SGDK
- Topic: sprintf issues
- Replies: 5
- Views: 4196
Re: sprintf issues
Um, what? o_O Kind of hard to even discuss if you don't even say what's wrong with sprintf. Also: all strcpy does is copy a string, while sprintf does a tad more (like converting numbers into strings, aligning text, etc.). Also sprintf is useful if you're concatenating more than two strings, or pos...
- Sun Sep 10, 2017 9:42 am
- Forum: SGDK
- Topic: sprintf issues
- Replies: 5
- Views: 4196
sprintf issues
I gather there are problems with sprintf? I wondered what the alternative way to do this would be? strcpy?
- Wed Sep 06, 2017 8:02 pm
- Forum: SGDK
- Topic: Slow XGA playback on PAL
- Replies: 6
- Views: 5028
Slow XGA playback on PAL
Hi,
Just wanted to report that people playing XGA on my FMVs on PAL systems are experiencing slow playback
Is this a known bug? Or is there some sort of flag for PAL systems?
Matt
Just wanted to report that people playing XGA on my FMVs on PAL systems are experiencing slow playback
Is this a known bug? Or is there some sort of flag for PAL systems?
Matt
- Fri Sep 01, 2017 8:11 pm
- Forum: SGDK
- Topic: Rescomp in CodeBlocks
- Replies: 2
- Views: 2525
Re: Rescomp in CodeBlocks
Ahh! Thought it might be the tilemap and the tileset Thanks Grind
- Fri Sep 01, 2017 1:53 pm
- Forum: SGDK
- Topic: Rescomp in CodeBlocks
- Replies: 2
- Views: 2525
Rescomp in CodeBlocks
I just wanted to confirm what Rescomp does with each image, I've noticed multiple lines in the output dialogue: --> executing plugin IMAGE... Executing java -jar C:\SGDK\bin/lz4w.jar p "pack.in" "pack.out" -s Packed with LZ4W, original size = 9280 compressed to 5096 (54.9138 %) Executing java -jar C...
- Thu Aug 17, 2017 10:13 pm
- Forum: SGDK
- Topic: ROM padding question
- Replies: 22
- Views: 13864
Re: ROM padding question
Okay I was using the HEX editor in Notepad++ which clearly isn't that great! Now download Frhed
- Thu Aug 17, 2017 10:05 pm
- Forum: SGDK
- Topic: ROM padding question
- Replies: 22
- Views: 13864
Re: ROM padding question
Sorry TYPO! last address in the ROM file is 003ffff0. I know zero about hex and ROM addresses so feel free to give me a bit of an education in them!
So addresses $3EE80 to $3FFFF0
So addresses $3EE80 to $3FFFF0
- Thu Aug 17, 2017 1:39 pm
- Forum: SGDK
- Topic: ROM padding question
- Replies: 22
- Views: 13864
Re: ROM padding question
From Address 003ee4e0 to 00effff0 its nothing but "00"
- Thu Aug 17, 2017 9:28 am
- Forum: SGDK
- Topic: ROM padding question
- Replies: 22
- Views: 13864
Re: ROM padding question
Stef... really now lol I'm crap at that stuff lol okay what hex editor should I use?
- Thu Aug 17, 2017 9:04 am
- Forum: SGDK
- Topic: ROM padding question
- Replies: 22
- Views: 13864
ROM padding question
My Sonic Mania FMV ROM is 4,096KB. I removed 10 216x120 images of black from the ROM and the size was still 4,096KB is there any way of knowing what the true size is and how much space I have left? I'd like to try and squeeze a VGM file in if I can
- Wed Aug 16, 2017 9:31 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1124817
Re: Sega Genesis Dev Kit (SGDK)
Has the sprintf broken? ||=== Build: default in SonicMania (compiler: Sega Genesis Compiler) ===| C:\SGDK\src\string.c||In function 'sprintf.constprop':| C:\SGDK\src\string.c|638|warning: second parameter of 'va_start' not last named argument [-Wvarargs]| ||=== Build finished: 0 error(s), 1 warning(...
- Tue Aug 15, 2017 10:28 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1124817
Re: Sega Genesis Dev Kit (SGDK)
Thanks that fixed my problem
- Tue Aug 15, 2017 3:27 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1124817
Re: Sega Genesis Dev Kit (SGDK)
I'm getting an error on compile: (.text+0x1c): undefined reference to `_hard_reset'
I read something vaguely about this further back in the thread. Has it been fixed?
I'm using version 130.
I read something vaguely about this further back in the thread. Has it been fixed?
I'm using version 130.
- Tue Aug 15, 2017 2:44 pm
- Forum: Demos
- Topic: Sonic Mania FMV Intro Demo
- Replies: 0
- Views: 14202
Sonic Mania FMV Intro Demo
I've been working to port the Sonic Mania intro to the md. I've just managed to get it to the point where the entire intro fits into a single rom. I think I can shave about another 70KB off by removing some solid black frames, so there maybe an opportunity to add a VGM file! I've not tested on real ...
- Thu Apr 27, 2017 9:27 pm
- Forum: SGDK
- Topic: pause a sprite?
- Replies: 2
- Views: 3342
pause a sprite?
How can I pause a sprite animation on the last frame and stop it looping?