Search found 463 matches
- Thu Jun 03, 2021 1:15 pm
- Forum: Megadrive/Genesis
- Topic: Releasing on Steam (and similar platforms)
- Replies: 10
- Views: 14000
Re: Releasing on Steam (and similar platforms)
That one hurt because it's true and it applies so much to me :lol: Didn't mean to hurt you. We're hobbyist. It's very easy to start a game, a bit less to get a proof-of-concept (that's usually my stop), very hard to get a game almost finished, and insanely hard to have an actual game. Hence the "go...
- Thu Jun 03, 2021 12:31 pm
- Forum: Megadrive/Genesis
- Topic: Releasing on Steam (and similar platforms)
- Replies: 10
- Views: 14000
Re: Releasing on Steam (and similar platforms)
It's a great question. Steam may be a solution. Moreover, there have been a bunch a new - great - games that have been published quite recently. I would suggest you to get in touch with their editors. I bet they would happily ship another good game. But, if you ask me, it's a great question that sho...
- Sun May 30, 2021 3:53 am
- Forum: Super 32X
- Topic: Exploring Space Harrier and Afterburner 32x
- Replies: 7
- Views: 14369
Re: Exploring Space Harrier and Afterburner 32x
This topic, and everything you have discovered so far, is nothing short of amazing!!!
Congratulations to you!!!
Congratulations to you!!!
- Tue May 25, 2021 2:34 pm
- Forum: Super 32X
- Topic: Private RAM vs SDRAM
- Replies: 0
- Views: 88058
Private RAM vs SDRAM
I've done some testing regarding private RAM (cache used as RAM), and how it compares to cache-through SDRAM. My code is something like this : main: ADD #2,R2 ; R2 = counter AND R3,R1 ; R3 = Address Mask. M: $3FFFF ; S: $C00007FF. Not needed for 16-bit tests BRA main MOV.W @R1+,R0 ; R1 = Read Addres...
- Tue May 25, 2021 12:52 pm
- Forum: Super 32X
- Topic: VDP FILL Function
- Replies: 3
- Views: 5770
Re: VDP FILL Function
done some testing on a real PAL 32X, and FILL is ~36% faster than ASM loops.
Your mileage may vary.
Your mileage may vary.
- Fri May 21, 2021 8:21 pm
- Forum: Super 32X
- Topic: Concurrency penalty
- Replies: 3
- Views: 6287
Re: Concurrency penalty
Glad it helps ^^
- Fri May 21, 2021 8:20 pm
- Forum: Super 32X
- Topic: VDP FILL Function
- Replies: 3
- Views: 5770
Re: VDP FILL Function
That's exactly the stuff I want to try next.
Beforehand, I would say that the FILL is a bit faster than a well optimized loop, but I'll have us the numbers ^^
Beforehand, I would say that the FILL is a bit faster than a well optimized loop, but I'll have us the numbers ^^
- Fri May 21, 2021 6:48 am
- Forum: Super 32X
- Topic: VDP FILL Function
- Replies: 3
- Views: 5770
VDP FILL Function
Hello to you all. I've been toying around with the VDP FILL function, and especially, trying to trigger it again while already filling. Here's my code: MOV.L !AUTOFILL,R4 ; $20004104 MOV #LINE_WIDTH,R0 ; 40 pixels MOV.W R0,@R4 ; Set Length MOV.L !FRAME_BUFFER2,R0 ; $24000200+128*FB_WIDTH SHLR R0 MOV...
- Wed May 19, 2021 9:07 pm
- Forum: Super 32X
- Topic: Neo Geo 32X
- Replies: 12
- Views: 18458
Re: Neo Geo 32X
It was just something like this :
https://youtu.be/hlLwG3sYFBs
https://youtu.be/hlLwG3sYFBs
- Wed May 19, 2021 8:46 pm
- Forum: Super 32X
- Topic: 32X SCI Use
- Replies: 6
- Views: 12384
Re: 32X SCI Use
All right, by looking into Sega SDK\SEGADTS\32X\DEMO\SOJ_32X, I could achieve something (well, I sent a byte from Master to Slave on real Hardware). Here's the stuff: initMaster: * ... MOV #$80,R4 MOV #74,R5 MOV #$20,R6 ; TE | SCK is output BSR initSci NOP * ... with initSci: * IN R4 SMR * R5 BRR * ...
Re: DMA DEI
I've done the same test on real PAL hardware, and it doesn't seem to work either :/I've set the IE bit,
I have defined a vector in the VCRDMA,
defined a function address in the VBR,
then set up CHRC as $44E5 instead of $44E1.
- Wed May 19, 2021 6:41 am
- Forum: Demos
- Topic: BadApple@60
- Replies: 1
- Views: 4909
Re: BadApple@60
Well, not my thing at first, but I have to say it looks amazing!!
Congratulations !
Congratulations !
- Sun May 16, 2021 5:28 pm
- Forum: Tools
- Topic: Color Mixer for Mega Drive / Genesis
- Replies: 2
- Views: 4570
Re: Color Mixer for Mega Drive / Genesis
Thank you very much ^^
- Sun May 16, 2021 4:36 pm
- Forum: Super 32X
- Topic: Concurrency penalty
- Replies: 3
- Views: 6287
Concurrency penalty
Hello to you all. Working on a personnal project, I was able to benchmark the penalty of the Master / Slave concurrency Bus Access. As you know, when Master and Slave both want to access the bus, the Master has the priority, and the Slave can access the bus when it receives the permission to do it. ...
- Sun May 16, 2021 4:27 pm
- Forum: Super 32X
- Topic: Contention Between Instruction Fetch and Memory Access
- Replies: 0
- Views: 88441
Contention Between Instruction Fetch and Memory Access
Hello to you all. Working on a personal project, I eventually benchmarked the contention between Instruction Fetch (IF) and Memory Access (MA), as described in §7.4 of the Hitachi SH2 Programming Manual, and especially §7.4.3 : Relationship Between Position of Instructions Located in On-Chip ROM/RAM...